Of course it does, the extracted files are the exact same thing the game refers to in the packs if the files are not extracted. My recommendation from here is that you start removing (to a safe place, to be put back later) files that you've altered from the data folder. Try to load the game after each one. If it loads correctly (i.e. to the menu, without crashing or exiting for error) then the last thing you removed should be what was causing the problem. Alternately (and perhaps easier) you can copy everything to a different place and put back the modified files one at a time, this time watching for the game NOT to load correctly. Either one may produce good results, and I'm not sure there's anything to recommend one over the other.Originally Posted by Ellderon
Once you know what file it is, you can start with the base unpacked version of it. Make sure the game loads like that. Then add your changes back in, in little pieces at a time (I mean small chunks of text, instead of whole files). Again, when the game stops loading for the first time, it's likely you found your problem piece of text, which you can then comb for errors. If you can't find any, post that set of changes here and I'm sure other people will have a look... it's just that without any place to start, no one can really give any advice except what I just did: narrow down where the problem is, and let us know.
Happy hunting, and good luck.
Edit: Wait, stop the press, new idea.
Did you say you were adding a new faction, with new textures and whatnot, using a Mod Folder? I seem to recall people saying that it is not possible to do it like that: that you have to use io.file_first in the base data folder to make this work correctly. Something about the game not reading particular files when you're using a mod folder, and that they're ones that are needed for custom textures/models/etc. Can anyone else confirm this???
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