Why won't a faction(aedui in this case) not become my protectorate altough I was willing to give 300000 denarii and 4 territories( of which 2 I conquered of them)
if you know anything, thanks
Why won't a faction(aedui in this case) not become my protectorate altough I was willing to give 300000 denarii and 4 territories( of which 2 I conquered of them)
if you know anything, thanks
Hi,
Protectorates can only really be allowed by the AI if they are down to one measly little province. The best option in this situation is to first go and ask for a protectorate with a decent diplomat. If they refuse then attack their richest and largest provinces and exterminate them. Carry on besieging their cities and stretch their armies to breaking point by destroying them all. Once they are down to this one or two province(s) ask them again. They should be more that willing to accept a protectorate off of you now. If they refuse, send in your army and finish 'em off. Good luck with your protectorate and cheers!
Last edited by Omanes Alexandrapolites; 02-06-2007 at 19:47.
Dawn is nature's way of telling you to go back to bed
Well protectorate and diplomacy (especially diplomace) has always been hard to deal with in regards to the ai in many mods, but in my experience protectorates aren't hard for me to acquire.
In my current Epeiros campaign I managed to make the Getai (who had 5 or 6 cities) my protectorate after I annihilated three of their armies (one 3 quarter stack and 2 half stacks). They offered a ceasefire the next tun but I managed to make them a protectorate after offering them map info and 20,000 mnai.
Bear in mind that this was in a medium/medium campaign and I have yet to finish my current hard/hard campaigns, as I'm a relatively new player, but long time fan, of EB.
"I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."
Does anyone has a "professional" knowledge on how to work a protectorate out of an enemy faction?
I mean:
Does devastating enemy fields help?
Blockading?
How frequent should you ask for it?
Does it mean anything that you send good dipliomats to ask for it?
etc...
I saw some guides some time ago, but they were made for 1.2 engine... something that has varied with the 1.5 update...
Cheers!!!
Last edited by -Praetor-; 02-06-2007 at 20:05.
I know that the smaller their forces the less likely they are to submit to client rule and I also know that them having only one small province helps.
Dawn is nature's way of telling you to go back to bed
Does being a protectorate mean that the faction can never attack you? Or can they break their word?
I know the other way they can be broken - when I was playing as the Sweboz, the Romans asked me to be their protectorate, and I accepted for an easy, secure southern border, as I had no interest in going that way. Next turn the Romans attacked me, even though I was their protectorate... Needless to say I mustered my armies, crossed the alps and laid waste to northern Italy, before retreating back to those nice, defendable passes, but it was all a bit pointless.
Personally, I have never ever managed to persuade someone to be my Protectorate. In my Macedonian campaign i had killed almost all Pontic family members except one, left them only Amaseia with a pityful army and tried to make them be my protectorate by giving them back all their territories, plus Byzantium which was the reason for the war, plus 400,000 mnai and again, they refused.![]()
That was just an example but it always goes this way.
Well not "professional" but, I experienced this:Originally Posted by k_raso
1 Nope - the AI doesn't really feel it
2 Nope - because the AI hardly ever cares about it; and in the case of ships you're most likely anihilated by some pirates that you annoyed in the first place by taking some Eleutheroi settlement
3 You shouldn't ask about it; they should be "asking" for a ceasefire; then you can counter offer to become a protectorate - which they may accept, also depending on the details of your offer (sweetners etc.).
4 Nope.
What really seems to work is anihilating their field armies and then besieging (but not assaulting) as much cities as possible at the same time. This effectively means that the AI isn't able to produce any more military anywhere near, and then it will try diplomacy instead.
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A developer started a thread about this a long time ago. You can find it here. In my limited experience with vanilla R:TW, the requirements he mentioned are about right. But I seldom bother with protectorates after I once gave two cities and a big sum of cash to a reduced rival to make them my client, only to have them break away after two turns when I attacked one of their alliesOriginally Posted by k_raso
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From my experience:
NEVER TRY AND GET PROTECTORATES.
You will always gain a protectorate if you offer them a million mnai in return, but they are so bugged it is not funny. It screws with your income reports at the beginning of each turn, even when the alliance is broken.
So my advice would be to avoid getting them altogether.
Wise answers from Ludens and Cheexsta. No surprise of course that though!![]()
I could do the wise thing and listen to your advice. But no I must keep trying to get proctectorates even if they are buggy. Why you say? Cos they're soo damn irresistable!Originally Posted by Cheexsta
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