well thanks guys, I hope it works because they already have only one province and even less than a quarter stack army...
well thanks guys, I hope it works because they already have only one province and even less than a quarter stack army...
I have found that the longer you have a war and the more territories you take, the less likely they will accept being your protectorate. As the Romans I beat the Ptolemais down to one "town" level city with one eithiopian and one family member inside. They also had a depleted group of phalanx outside. I besieged the town and talked to the army, offering $100,000 and becoming my protectorate... they refused. By contrast I fought the Armenians for about two turns, took one of their two towns and did similar to their last town and they accepted for $20,000.
I heard somewhere that CA claims they will accept if you besiege all of their towns. Not true...
Most protectorates I get are guys I am at peace with then throw something small at me and when I defeat it they accept becoming Protectorate.
Protectorates can and do attack their protector. I have had guys agree and a couple turns later betray me. In my oppinion there should be something like a twenty year time before they can betray their overlords.
Has anyone ever gotten that forced diplomacy script to work? That would be awesome to even things out in the crappy diplomacy.
For me, you have to leave them with one settlement and they'll probably counter offer you by asking large amounts of money.and they had no army but a garrison.
I never had a protectorate, so what is it good for? Is it just an official status? Or does that really means something for the game, e. g. could you govern their cities or their armies?
Basically when you make another faction a protectorate they pay you a tribute of some mnai every turn, and their cities count as yours.Originally Posted by Centurio Nixalsverdrus
This doesn't mean you control what can be built and recruited in them, but that they count as your own territories. Say you had 10 regions and you make a faction that has 3 a protectorate. Those three cities are now counted as belonging to your faction so you own 13 regions, but you only directly control your original 10.
I think my psot was a bit confusingso I'll stop now and let someone else answer your question.
"I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."
I really dont feel its worth the sacrifice for getting a protectorate. With most factions, using the example above, by the time you have 10 provinces you should be set for mnai. The additional money from your 3 protectorate provinces are only a little extra. In my opinion, if you force a faction into a protectorate, they shouldnt be able to build military units for a certain amount of turns or some such.
In .74 I started a pontos campaign, I was only 5 years in when I accidentally went to war with them...I had no armies because I was building my economy, I coudn't get a ceasefire so just for fun asked I asked them to become my protectorate, and they accepted...So in rare cases the AI will become your protectorate even it they are stronger then you.
They won't become your protectorate if they hate you. They might if they like you. I've managed to have protectorates on two occations.
1.) In RTR I was Macedon and was allied to greek cities for 30 years or more and I regulary gave them tribute and gifts. Then they suddenly blockaded one of my ports, so I immediately asked the to be my protectorate and they accepted. Then I helped them conquer Illyria and we were happy until the end of times (consistent CTD).
2.) In EB as Seleukids I sieged both Parthian cities for 5 years, breaking off the siege every once in a while. I was testing the CA "siege all their cities" theory, and when I finally found their diplomat, he said no. So I got frustrated, used add_money and gave them 1,000,000 for protectorate, which they accepted (I removed their million mnai after that).
Parthia was allied with Ptolies, who I was in war with. So as I became Parthia's ally, the game calculated, instead of breaking the alliance between Parthia and Ptolies, that there would be a ceasefire between me and Pt. So when the turn passed and Ptoly attacked me again, Parthia decided to break our alliance just like that. I had always thought there would be an automatic decloration of war if a protectorate breaks the alliance, but I guess not.
So when people say protectorates don't matter, it really means that. They only work correctly if it's a happy marriage or if you're really, really lucky.
The meaning in game is that you get money from your protectorate without having to maintain public order over there. It's relatively cheap way of earning lot's of money, especially because of the EB background script...Originally Posted by Centurio Nixalsverdrus
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Question that may be related: what's a client kingdom? I've seen this message a few times, with a little write up like "these two kingdoms have tossed away independence and become client kingdoms" Same thing as one being a protectorate?
I have always interpreted that as a protectorate...Originally Posted by Fleeb
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