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  1. #1
    Member Member Axelus's Avatar
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    Default Shields

    Hey guys

    I've played EB 8.0 for a few months and I'm really stunned by the great gameplay features and the historical depth. It takes the game to a new level.

    I'm just wondering about the shield stat system. Why does some units carrying big shilds, such as roman heavy infantry scutum, only have 3 shieldpoints, but some hoplite units have up to 6? Some two-handed pikemen units with tiny shields strapped to their leftarm have more shieldarmor than other with bigger shields. To me it would seem logical and practical if the size of the shield on the battlemap correspond with the shield stats.

    Thanks

  2. #2

    Default Re: Shields

    Quote Originally Posted by Axelus
    Hey guys

    I've played EB 8.0 for a few months and I'm really stunned by the great gameplay features and the historical depth. It takes the game to a new level.

    I'm just wondering about the shield stat system. Why does some units carrying big shilds, such as roman heavy infantry scutum, only have 3 shieldpoints, but some hoplite units have up to 6? Some two-handed pikemen units with tiny shields strapped to their leftarm have more shieldarmor than other with bigger shields. To me it would seem logical and practical if the size of the shield on the battlemap correspond with the shield stats.

    Thanks
    I, too, have wondered about this, especially since many units with identical shields (for instance, mercenary thureophoroi versus other kinds of thureophoroi) have differing shield values. I'd assume that it is averaged out among all the other values, though.

  3. #3

    Default Re: Shields

    Quote Originally Posted by Axelus
    Hey guys

    I've played EB 8.0 for a few months and I'm really stunned by the great gameplay features and the historical depth. It takes the game to a new level.

    I'm just wondering about the shield stat system. Why does some units carrying big shilds, such as roman heavy infantry scutum, only have 3 shieldpoints, but some hoplite units have up to 6? Some two-handed pikemen units with tiny shields strapped to their leftarm have more shieldarmor than other with bigger shields. To me it would seem logical and practical if the size of the shield on the battlemap correspond with the shield stats.

    Thanks
    All units that fight in a phalanx get a shield bonus, thats why units that fight in it have higher then normal ratings *ie with pikemen small shields having a rating of 5 or whatever*, since their shields would overlap and cover each other.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  4. #4

    Default Re: Shields

    Pike units couldnt overlap thier shields if they were used as EB shows them (strapped to the forearm)

    But the differing values are probably just oversights, or perhaps to try to illustrate that romans who have a higher armour (which protects all round) to shield (which protects front and maybe left) were better at fighting when surrounded then phalanxes who have a lower armour to shield ratio.

    One of the EB team will give a better answer though.
    Last edited by HumphreysCraig00; 02-07-2007 at 00:35.

  5. #5

    Default Re: Shields

    Pike men also have a forest of pikes that help to deflect incoming missiles. Plus those guys at the back having them held at an angle also helps for arcing attacks.

  6. #6
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Shields

    The shield value is used to reflect not just the size of the shield but also the quality and the soldier's ability to use said shield.
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  7. #7
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Shields

    Roman infantry with an actual scutum have a shield value of 4, most pikemen have 5 (not 3 and 6 as reported).
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  8. #8

    Default Re: Shields

    Quote Originally Posted by Wigferth Ironwall
    The shield value is used to reflect not just the size of the shield but also the quality and the soldier's ability to use said shield.

    Shouldnt that be reflected in a units experience/training level?
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