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Thread: FANTASY mod Recruitment and ideas!!!! and help

  1. #1

    Default FANTASY mod Recruitment and ideas!!!! and help

    RTW mod

  2. #2
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: FANTASY mod Recruitment and ideas!!!! and help

    Whats this mod about? Who is working on it? What version of RTW is it for?

    It would kinda help if you posted an intro for the mod...

    ByzantineKnight
    RIP Tosa, I can't believe you are gone, but we will never forget you

  3. #3

    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Quote Originally Posted by shadowbot66
    RTW mod
    LOL sorry about that! Ok this fantasy mod is a mod for RTW and I was thinking of like a time period like Lord of the rings or after just fantasy wizards, trolls,goblins,dragons,insects, you know all things around there
    but this MOD WILL INCLUDE 6-8 FACTIONS maybe campaign map if i get the people i need.... it will include TONS OF NEW UNITS!!!!!!!!!....But i need SKINNERS,MODDERS anyone want to help than post here!!!
    A im even Taking UNIT REQUESTS HERE!!!! I PROMISE that at least 80% of requests will be taken if this mod is succesful!!!

    OK First of all post if u want to help with anything here.

    ok to start unit IDEAS!

    ok
    Faction list Here

    1.Amphibians/aquatic

    2.Insects

    3.Trolls/Goblins

    4.Dwarves/Elves

    Next 2 or 4 factions u guys think of....i will love your ideas no matter what!

    ok im starting with 1.Amphibians/Aqua and post things seriously like i am this is NO JOKE!

    Cavalry:Lizard heavy cavalry,riders are frogs.

    Light salamander cavalry,also frogs

    Special units: GIANT TURTLE Tamers!Riders are Frogs or requests....

    Well my work here is done. If you have requests and ideas for this and other, or new factions POST HERE REMEBER MOST OF THE REQUEST WILL BE USED!

  4. #4
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Ill help you. Im 2D Artist

  5. #5

    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Ok Murfios thanks alot! And when u say 2d artist does that mean you can probably picture these 3 units so far and draw a pic for each of them and then post them here? If im wrong could u please explain to me then what a mean by 2d artist thanks alot!!! And if you could make pics for these units could you try to post them asap thanks!!!!

    -Shadowbot66

  6. #6
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Dude, think about preparation and presentation.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  7. #7
    The Dark Knight Member wlesmana's Avatar
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    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Be prepared to have no life outside of modding for the next two years. Otherwise, don't even bother.

  8. #8
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Wlesmana's two years would of course assume a fully skilled modder at the helm too. Personally, if you aim to make such a mod with declining interest in RTW modding and with such cultures so far from vanilla and so diverse in and of themselves, you are looking at a great deal longer.

    Aim for (at the very most) 5 factions and maybe 2 cultures, and make the map very small (less than 40 regions) and aim at modding only a certain strata of the game - for example, do not aim to mod the battlemap and the stratmap but do one before the other (or do not do one at all if you can use vanilla).

    Making a non-campaign mod (like NTW2) might be a idea for example.

    Modding is extremely time consuming and all quality mods probably (though they might not admit it) have someone working as many (or more) hours on it as many work at their job or in school.

    I give this as friendly advice, not as discouragement.
    "One of the most sophisticated Total War mods ever developed..."

  9. #9

    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    OK Ive got an update on units for the game.
    to start off with the aquatic/reptile/amphibian faction!


    CAVALRY..........

    Heavy lizard cavalry,Riders can be frogs.

    Light salamander cavalry,riders are frogs.

    Soldiers/Ground units.......

    Heavy Bullfrog spearmen

    Turtle archers

    Heavy Fish swordmen

    Poison Dart Frogs (Throw Darts)

    Armored kappa heavy infantry.(shields are turtle shells)

    Fish archers (Arrows are swordfish)

    SPECIAL UNITS.........

    Giant Turtles

    POSSIBLE UNITS........

    Dual wielding Octopi


    Well i am still doing my best to find a team but i am currently working on this mod at my house by planning it out and everything.

    But later this day i will post what i have in mind for Insect units!!

    I still need some poeple to help! please!

  10. #10

    Default Re: FANTASY mod Recruitment and ideas!!!! and help




  11. #11
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: FANTASY mod Recruitment and ideas!!!! and help

    Its a great idea, and good luck getting it done!

    I would join, but I am already part of too many projects...

    Have Fun,
    ByzantineKnight
    RIP Tosa, I can't believe you are gone, but we will never forget you

  12. #12

    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Ok ive been creating a unit list for insects and this is what i have...

    CAVALRY

    Heavy snail cavalry

    Those bugs that roll into balls(i call them rollie pollies)

    Centipedes

    Scarabs

    Catipillar chariots with razors on sides

    Infantry/Ground units

    Bee archers

    Praying mantis warriors

    Red heavy ant warriors

    Special

    Giant horned beetles

    POSSIBLE UNITS

    Instead of dogs(Maggots and tamers are Flys)

    I also Have made a slight change in a faction.... A Gnome/Dwarf/Elf faction

    I will have these units updated soon..

    Also i could use some IDEAS for the INSECT faction because i cant think of anymore units but ill try.....if u guys have ideas post here please.

  13. #13
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    I have an idea. But it probably wouldn't be appreciated.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  14. #14

    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    What is it?

  15. #15
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Dude, thats too much. That would be more than Blue Lotus. Im afraid we will never finish. I'll have to quit.

  16. #16

    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    OK THEN I SEE.......SORRY MOD WILL BE DELAYED!!!!!!!!!!!!!!!!!!!!!!!!!!


    PROBABLY REALEASE............IN 2 or 3 YEARS


    NEVER AGAIN WILL I GET HELP.

  17. #17
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: FANTASY mod Recruitment and ideas!!!! and help

    Well, it is not as if you had docens of moders at your tail.

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