R'as al Ghul 14:32 02-07-2007
Has anyone playing on VH battle difficulty noticed any impact of the "heat" penalty?
I haven't noticed anything so far. It may be too low?
Supposedly, as in Medieval, your heavily armoured troops should fatigue very fast when fighting in the desert. This penalty would give the desert dwelling factions and units a considerable advantage.
What's your experience?
Well from what i've seen in the unit files it is set quite high for most heavily armoured western units. They do seem to tire faster in battles because of this.
R'as al Ghul 15:42 02-07-2007
Originally Posted by Lusted:
Well from what i've seen in the unit files it is set quite high for most heavily armoured western units.
I've noticed that, too. But I've not noticed the effect in-game.
Originally Posted by :
I've noticed that, too. But I've not noticed the effect in-game.
It's probably because in my expiriance, units tire so slowly that it makes very littile diffrance, also units don't seem to tire just from walking, which is diffrent from RTW.
In my experience, the units don't get tired in deserts just from standing still, as was the case in MTW, but they do seem to tire more rapidly from various actions, such as running, fighting, etc.
CeltiberoMordred 21:36 02-07-2007
In MTW exhaustion was far better implemented. In RTW and M2TW is bad (imo). You can run everywhere and everytime without suffering consequences. You can't play trying to tire your enemy. You can't take advantage using lighter troops. It's just another simplification, as many others which came with RTW.
Units don't get tired in desert standing still. Units don't get tired faster in desert significantly, even in very hard when moving or fighting. The only exhaustion noticable is when infantry troops go uphill.
Heat penalty isn't attached to armour either. And it's very light. Sometimes, even heavy armoured units tire slower than light troops just because they are "hardy" or "very hardy". I.e., Dismounted gothic knights has the same exhaustion rate (aprox.) than peasant crossbowmen (in time) when running. Due to the fact that they run slower, they get more exhaustion when they have to cover the same distance, of course, but just because they have to run for another minute to reach those lighter troops.
And, as you can suppose, in M2TW armour doesn't matter when you want to run in a snowed field. What a nonsense!
Have fun.
Regards.
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