Results 1 to 5 of 5

Thread: Background Script activation

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Background Script activation

    I was wondering how to reactivate scripts during AI-turns.

    I don't have the time to fight all the battles manually in one sitting. Yet I prefer to fight these battles manually.

    Is it possible to save the game before a battle (at the battle deployment prompt), and reactivate the script, before going into the battle? And if so, how to do that?

    Thanks in advance.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Background Script activation

    Unfortunately, no. Script activation has to be during your own turn. This also is unfortunate if you are trying to run an AI game.


  3. #3

    Default Re: Background Script activation

    Bummer. Wish it were possible, so I could play from battle to battle when time is scarce.

  4. #4

    Default Re: Background Script activation

    You can still play battles without the script on...
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  5. #5

    Default Re: Background Script activation

    But the factions that end their turns won't have the scripted support (the extra cash). And neither will the 4tpy system work this particular turn.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO