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Thread: a little 3d max help

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  1. #1

    Default Re: a little 3d max help

    Those spikes are the vertices which you didn't rivet to corresponding bones when working with skin modifier in 3ds max.

  2. #2

    Default Re: a little 3d max help

    i redid the skin modifier, with better acuracy, and it lloks exaclty the same when i export it, and when i load game up, its still got the same spikes shooting out of it, even though i made them corespond to the right bone....

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