Those spikes are the vertices which you didn't rivet to corresponding bones when working with skin modifier in 3ds max.
Those spikes are the vertices which you didn't rivet to corresponding bones when working with skin modifier in 3ds max.
i redid the skin modifier, with better acuracy, and it lloks exaclty the same when i export it, and when i load game up, its still got the same spikes shooting out of it, even though i made them corespond to the right bone....
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