The whole thing is don't with the scale of the animation.
first thing to do is to extract your animations.
then you need to make a copy of the animation you want to use, for example fs_swordsman (which you can call fs_troll or fs_giant)
I us repacker to do this
then you need to change the scall of the new animation to 1.5 etc, i use AnimEditor to do this.
then in the 'descr_model_battle' file you need to make sure you have the scale of the new animation under the the skeleton (like elephants and horses have etc)
make sure you make a back up of the animation folder first though
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