Results 1 to 8 of 8

Thread: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)

  1. #1

    Default Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)



    Download Link 1 Imperator II v1.8 Full
    Download Link 2 - Imperator II v1.8 Full

    Download Link 1 - Imperator II v2.1 patch

    What's New :

    * A new single installer using the mod switch concept combining both RTRPE v1.8 & Imperator II
    * New loading screen base on works by StudUK
    * Revised starting denarii for factions. Rome starts with 20000 in Imperator Campaign and 100000 in Marian Campaign
    * Updated unit stats by evil-SHADOW
    * Nerfed Macedonia. Now the contest are mostly between the Greeks, Thrace and Illyria
    * Tarentum, Syracuse and Qarthadast (Africa) starts with war ports. Romans can quickly develope naval fleets by taking these provinces (not that it's easy..)
    * 2 new legions added, Adiutrix and Germanica using skins and UI by Limes (Ancient Empires)
    * A new Collegia building added to all provinces to counter revolt CTD. A place where all walks of citizens and seedy characters gathered. Some for criminal activities and worse to spread rebellion.
    * Senate button deleted thanks to Macedonn
    * Give both starting Consular Legions a Consular Banner each (Imperator Campaign)
    * Give each legion a Legion Banner according to legion number

    Campaign Map :

    * Revised RTR map by chanks
    * Calaevia (city: Calaevia) in Germania.
    * Border Changes - These are literaly everywhere and are far too numerous to list. Its easier to say only. Mainland Greece has not been touched. Mostly done to enhance road system, but also done to use natural features as borders.
    * Port Addition - Segestica, Delmatia on the Adriactic now has ports. The South Caspian Sea also has more ports. Sardis nows has a port representing Ephesus. The port of Patavium has been moved off the river so it can be used for landings.
    * Modified some settlement ownership to incorporate the new faction.
    * Removes landbridges by Stalin Man of Steel
    * No flags on stratmap showing troop levels in settlement. You'll need to use spies more before attacking any settlements. An idea from Caius Brittanicus' Crusades Mod. (options to enable included)
    * Some map correction by Anallein (RTRPE v1.8)

    Buildings :

    * Reworked auxilia buildings.
    * Mini temples and auxilia buildings cannot be destroyed.
    * Added garrison building for roman.
    * Roman can only build one major temple, but many mini temples.
    * A new 'collegia' placeholder building to prevent CTD (fix by Salvor Hardin for RTRPE)
    Last edited by LestaT; 04-23-2007 at 03:29.
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  2. #2

    Default Re: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)

    New Roman building conditions :

    * Temples.
    In Imperator II, there's only one generic temple buildable by Romans. Except the starting province, all new conquered settlement can only build temple once it reached the 3rd level of auxilia (Societas). Romans don't really enforce their religion to the conquered nation and they in fact adapted those religions to Roman. The MTM temples are still in place and in fact Romans can build all 2 level temples avialable (shrine and statue). Please note that this demo hasn't been completed in term of editing names etc so you might find some has been renamed and some don't.

    * Provincials.
    There's a thread above regarding the provinces. However, the 1st auxilia represents the subjagation campaign, the 2nd level represents the colonizatin process and the 3rd auxilia repserents intergration. After this level, player can choose whether to rule this province under Procurators (Provincial Government) which brings much wealth through trade but limited unit recruitment to only the AOR units or to grant this province full Roman Citizenship status where all citizens can enroll in the Roman Legion. Of course no AOR units are avilable anymore.

    * Naval.
    The naval condition is still the same as Imperator 1.0 version, which 2 types of ports are avilable. Trade ports for trading (3 levels) and War Ports for naval vessels (2 levels) which can only be build if the province has timber in it. This is basically an earlier version on naval mod.

    * Garrisons
    This new building are buildable once the subjugation campaign is completed. It provides law bonuses and also where local militias are recruited. Once the province is romanized, the garrison can be upograded to be used as recruitment center for the Roman Legions.

    * Build times.
    Generally build times are doubled and so are the cost to take the 4tpy mod in effect.

    Factions :

    * 2 new factions added which are Epirus (at the start of the campaign) and Roman Rebels which will emerge if the loyalty is low representing civil war.

    New Units/Conditions :

    * Pre-marian -
    * Hastati , Principes & Triarii can only be recruitable in AOR Italy
    * Alae Hastati & Alae Principes are recruitable outside AOR Italy
    * Coloni Militum can be recruited both pre & post marian if Garrison is build
    * Post-marian -
    * Named Legion recruited according to specific AOR region
    * Legio I Italica - Recruited from among the citizens all over Italy
    * Legio II Augusta - Recruited from the former Carthaginian province
    * Legio III Gallica - Recruited among various Gallic and Celtic tribes
    * Legio IV Scythica - Recruited from the tribes of the Schytians and Sarmatians
    * Legio V Macedonica - Recruited from the provinces of Macedonia
    * Legio VI Ferrata - Recruited from the Greek Provinces
    * Legio VII Alaudae - Recruited from the province of Gauls
    * Legio VIII Gemina - Recruited from the provinces of Germania
    * Legio IX Hispana - Recruited from the province of Iberia
    * Legio X Primigenia - Legion recruited in Rome from among the true Roman citizens
    * Legio XI Cyrenaica - Recruited from the conquered Egyptian province
    * Legio XII Fulminata - Recruited from the Umbrian region in Italy
    * Legio XIII Fretensis - Recruited from the province of Egypt and Syria
    * Legio XIV Parthica - Recruited from among the citizens of the eastern provinces
    * Legio XV Appolinaris - Recruited from the province of northern Italy
    * Legio XVI Triana Fortis - Recruited from the Eastern provinces
    * Legio XVII Claudia Pia Fidelis - Recruited from the conquered Eastern province
    * Legio XVIII Macriana Liberatrix - Recruited from among the Iberians and Numidians
    * Legio XIX Minervia - Recruited from Germans and the Numidians
    * Legio XX Valeria Victrix - Recruited among various Dacian and and Scythian tribes
    * Legio XXI Adiutrix - Recruited from the home regions of Umbria
    * Legio XXII Germanica - Recruited among the tribes of Germania

    Notes: While these legions historically exist, the numbers and recruitment area has been re-arranged for gameplay/balancing purposes. While their stats are basically the same, however diferent legion will act differently in different ground conditions. For example, a legion raised in Egypt will not perform well in the forest of Germania and will have trouble and prone to ambush.

    * Imperial Legions - If one play longer into the campaign, with the birth of dynastic empire, all Roman Legions are recruited more in systematic way. Now the Legions are basically the same in weapons and armour. They will have a standardize equiptment and were given square shield instead of the regular oval shield and a new lighter but stronger armour famously known as the lorica segmenta.
    * All footbase auxiliary units get 0 turn recruitment, generally all AOR units get 1 less turn recruitment from factions units.

    Scripts :

    * Imperator II uses scripts base on Marcus Camillus 4tpy version 1.92 with some add-ons
    * Spawn army according to historical events
    * Special diplomacy triggering for certain events
    * Auto merged units from TFT mod (thanks Stuie)
    * Client kingdom features by Epistolary Richards
    * Imperial reform (disable the republican legion and introduce the imperial legions)

    External mods included fully/partially:
    ----------------------------------------------

    * Marcus Camillus 4tpy v1.92 mod for RTRPE
    * Darth Formation v16.0 for RTRPE
    * Realistic landscape mod by Anyan
    * Modding legions pack by GODzilla
    * Bigger Roman Forts by LT1956
    * New WarCry mod by NorthHammer
    * New interface by Snake IV (editted/added by Macedonn)
    * Sinuhet's AI formations 2.0 for "RTR Platinum Edition" (optional)

    Unit Skins / Models / Sprites:
    ----------------------------------------------

    This mod basically uses the RTR graphics images except where stated. Different legionaries skins are re-use RTR skins from previous version

    * Horse-skins by Pinarius
    * Alae Hastati & Principes by GODzilla
    * Roman centurions and Imperial legionsby GODzilla
    * Roman officer skins by 1hHoplite
    * Italian Swordsmen & Spearmen for Roman by Candelarius
    * Naval reskins by Riczu74
    * Roman standard from TFT mod (thanks Stuie !!)
    * Epirote Pikemen skins by Koinos
    * Some reskins for legionaries by King Arthur & Macedonn
    * Unit card for Ferres/GODzilla/Pinarius skins by AlCord
    * Some legions skins and UI's by Limes from Ancient Empires mod
    * Updated legions UI cards by evil-SHADOW
    * New Roman Legate and Greek General skins/models by Caius Brittanicus

    Special Notes:
    ----------------------------------------------

    * Imperator II was created for the designer and therefore reflects his view of gameplay
    * This mod was never designed to rival any other mods, nor was it done for personal glory, but for personal gameplay satisfaction and I hope you'll do too
    * This mod is base for Rome Total Realism : Platinum Edition v1.8
    * There is no house rules to play this mod and every player is free to play in his own preferable way
    * However, for best gameplay experience, it is advisable to play on huge unit setting, with hard campaign and battle
    * (Included) preferences text file where my personal campaign is played. You can turn this off by deleting the preference folder before starting the game the first time

    Very Special Thanks:
    ----------------------------------------------
    RTR developers, RTRPE members, TFT team, Marcus Cornelius Marcellus, Cheexsta, Ryman2489, Candelarius, Macedonn, Imperator, Sinuhet, Darth Vader, evil-SHADOW, Tiberius Nero, Stuie, King Arthur, Fattimus, chanks, Marcus Camillus, Koinos, Anallein, Snake IV, khsayathiya, TiFlo, CaesarCS, Riczu74, bucellarii, 1hHoplite, Salvor Hardin and the 77bc mod, Ahmose, Caius Brittanicus, Anyan, NorthHammer, Spartacus, GODzilla, Pinarius, AlCord, EB mod, RTR forum, twcenter.net forum, totalwar.org forum
    Thanks to all those who supported this mod and voted as the 'Most Challenging Modification for RTR-2006', special thanks to Marcus Cornelius Marcellus for his S.P.Q.R. Redux AAR which help alot to advertise this mod further, the players who comment and report regarding bugs etc. Also if there's anyone who I might have miss whom believes that they have contributed in the developement of this mod I apologize for the mistake and p.m. me and all will be corrected.

    Disclaimer:
    ----------------------------------------------

    Imperator II is not supported or endorsed in any way by The Creative Assembly, Activision or Sega. All of the work included with this modification is mostly my own, and has not been taken, borrowed or stolen from anyone. Credit has been given when and where necessary. Note that any infringements present are purely unintentional. This material in this modification may be included in other public modifications in a complete and unaltered state. Adaptation may only be made to the extent necessary for the material to be used as intended by the creator. These conditions can be waived with the creator's express permission. It also may not be used for any commercial purpose. The creator of the modification must be identified within the credits included in any release. If you wish to use any part of this modification (i.e. my own work, not that of The Creative Assembly) in your own projects, please contact me in the form of a Private Message. Additionally, the work of other modders is included with this modification, so you will need to be given specific permission from the author(s) if you wish to use their work in your own projects.
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  3. #3

    Default Re: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)



    -:-:-: Imperator II History :-:-:-

    Version date: January 31st 2007

    * Changelog v1.8
    ------------------------------------
    * Corrected Himilcar Barca scripted event date
    * Give both starting Consular Legions a Consular Banner each (Imperator Campaign)
    * Give each legion a Legion Banner according to legion number
    * Added horde units to Germania
    * Disable senate buttons
    * Corrected missing Thrace button (thanks macedonn)
    * Corrected background UI for some roman units (macedonn)
    * Rename Gallia to Gallic Confederacy
    * Create new imperator.exe & marian.exe for running the mod
    * Corrected missing sprites from RTRPE

    Version date: January 7th 2007

    * Changelog v1.7 - created a new single installer using mod-switch program
    ------------------------------------
    * Added new loading screen base on works by StudUK
    * Added new backdrop.tga and some new event images
    * Changes some models between legions
    * Corrected the Marian Campaign and some text error
    * Make the version a single installer which no longer need RTRPE installed
    * Added Sihunets AI Formation as optional to RTRPE's Darth formation

    Version date: December 4th 2006

    * Changelog v1.6 - created by evil-SHADOW
    ------------------------------------
    * Revised EDU to be updated with RTRPE v1.7b
    * Corrected some regions due to map changes (involves mainly mercs units)
    * Added slighly redone UI cards for some legions
    * Change/update slightly descr_model_battle.txt in line with changes to the units

    Version date: October 4th 2006

    * Changelog v1.5 - this changes only take effect if starting a new campaign
    ------------------------------------
    * Revert back pre-RTRPE patch v1.6 which counts Rome for imperial palace/reform
    * Added some large rebels around Makedonia to help slow their growth
    * Synchronize descr_strat.txt , descr_region.txt & descr_rebels_faction.txt for faction creator
    * Added hording capability for Illyria to help the faction survive

    Version date: October 1th 2006

    * Changelog v1.5 - this changes only take effect if starting a new campaign
    ------------------------------------
    * Increase mercenary costs to prevent player & AI depending on mercs
    * Some small edit on unit stats
    * Reduce some starting Makedonian units

    Version date: September 25th 2006

    * Changelog v1.42 - this changes only take effect if starting a new campaign
    ------------------------------------
    * Change faction/mini-map color for Rebel Roman faction
    * Redone imperial.exe & marian.exe batch file
    * Corrected numidian aor recruitment for numidia

    Version date: September 23th 2006

    * Changelog v1.41
    ------------------------------------
    * Fix some minor script error which causing CTD during certain spawn army
    * Added 2 new marian legions. Legio XXI Adiutrix & Legio XXII Germanica

    Version date: September 19th 2006

    * Changelog v1.4
    ------------------------------------
    * Updated to be more compatible with RTRPE v1.7b
    * Corrected marian_campaign_regions_and_settlement_names.txt for Marian Campaign
    * Corrected some entries in export_descr_buildings.txt to prevent (hopefully) CTD for base faction revolt
    * Corrected some spelling error in text files
    * Added onagers for civilized faction which will be avialable during the imperial reforms period
    * Added options to turn on/off realistic landscape mod
    * Added map features from Flumen, Mare, Terra, et Provincae by Kazak borispavlovgrozny
    * Added new Roman Legate skins by Caius Brittanicus
    * Added new Samnite skins by Caius Brittanicus

    Version date: August 11th 2006

    * Add-on pack 2
    ------------------------------------
    * Added Marian Campaign (provincial campaign start date 100 BC - disclamer: this is not an actual Gaius Marius historical campaign)
    * Added patch v1.3
    * Included optional no torches for night battle by Marcus Camillus

    Version date: August 06th 2006

    * Changelog v1.3
    ------------------------------------
    * Corrected 'germen clubmen' recruitment (only) german faction only recruitable - eckhart
    * Corected wrong entry for 'barb chieftain dacian' - eckhart
    * Corrected misspell in descr_character_traits.txt - eckhart
    * Corrected some missing vegetation files - eckhart
    * Corrected misspell in descr_ancillaries.txt - Stoter
    * Corrected wrong wall entry descr_cultures.txt - TWADDICT
    * Corrected wrong spelling in export_descr_character_traits.txt - Gaias
    * Added (updated) Darth formation v16 - Darth Vader
    * Added back all walls levels entry - Pnutmaster
    * Added AI cheat money script to help smaller faction survived - base on EB's script
    * Added optional show flag on strat map

    Version date: July 19th 2006

    * Changelog v1.2
    ------------------------------------
    * Gives smaller faction less build times.
    * Some edits in unit stats. Makes pirates a bit weaker.
    * Some edited traits.
    * Add new cursor by Kos007
    * Some text edit in export_unit.txt
    * Sprites for Caius' Spartan by Dav the Hun.

    Version date: July 14th 2006

    * Changelog v1.1
    ------------------------------------
    * Added Caius Brittanicus new Hellenic officer and Spartan reskins
    * Udated to Marcus Camillus 4tpy v1.93 for RTRPE 1.6
    * Correct script error for CTD in 275 BC and few others
    * Updated stats in export_descr_unit.txt
    * Added RTR intro for -mod: mod switch when using RomeTW-BI.exe
    * Correct some mercenaries pool entry
    * Update events sound file

    * For new campaign v1.1
    ------------------------------------
    * Separate entry for roman garrison building from Eastern/Carthaginian/Egyptian entry
    * Added back Senate faction as place holder to prevent unexpected late turns CTD
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  4. #4

    Default Re: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)

    Installation Instruction :

    ----------------------------------------------
    Before installing this mod, make sure you have an unmodded Rome-Total War and barbarian Invasion patched to v1.6 installed
    Download and install Imperator II - Final Edition (v1.8) Full version
    Download and install Imperator II - Apocalypto (v1.9) patch
    This installation uses the mod switching concept so it can be installed without altering any vanilla files
    Play either Imperator Campaign or Marian Campaign by running the included campaign switcher files
    Alternatively create a shortcut to desktop of (IMP) Imperator Campaign and (IMP) Marian Campaign and run the game from either one of the shortcut depending on campaign option
    Included in the installer are optionals which can be turn on and off by running it before playing the game
    ncluded optionals:
    - Turn on/off realistic landscape mod (default is on)
    - Turn on/off the flag on strat map (default is off)
    - Toggle between Darth Formation v16.0 (default) and Sinuhet's AI Formation 2.0 for RTRPE
    Note: While this modification is base on RTRPE v1.8 the installer combined both modifications into a single installer. Previous save games might or might not work with this installation.
    Note: The new .exe campaign files runs either campaign automatically. Alternatively you can create another shortcut of RomeTW-BI.exe to desktop to run the campaigns by adding -mod:IMP --nm -show_err at the end of the target line

    ..........................................................................................

    Step 1: Click next to proceed



    Step 2: Click agree to proceed



    Step 3: This is the default target line. If you main RTW-BI is installed in a different patch then proceed to step no. 4



    Step 4: Choose the directory which your RTW-BI is installed



    Step 5: Choose the folder where you want the mod to be installed. I can also be in the main RTW-BI folder. Click installed and play the mod !!

    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  5. #5

    Default Re: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)

    Patch v2.0 is released !!

    -:-:-: Imperator II History :-:-:-

    Version date: February 24th 2007

    * Changelog v2.0 (base on updates from RTRPE v1.9)
    ------------------------------------
    * Added civillians when viewing cities
    * Corrected imperial reform script - changes from Segesta to Genua (reported by macedonn)
    * Correction to "descr_names.txt" file, removed period punctuation mark from the end of the Parthian name "Cisantaxma"that was added by mistake some time in the past. This was reported by Macedonn.
    * Change to capitalization of some UI text in the "strat.txt" file, such as "Army Upkeep", "Capital City", and "Faction Leader".
    * Raise cost for some buildings to balance with the 4tpy timeframe. -export_descr_buildings.txt-
    * Updated backdrop images to show v2.0

    Version date: February 14th 2007

    * Changelog v1.95
    ------------------------------------
    * Included Marcus Camillus latest Player Formation Mod v1.6
    * Raise roman militia units to 160 on huge settings
    * Raise some minor faction money bonus to help the AI factions survive longer
    * Added some more new eventpics
    * Added and replace more different standard bearers
    * Corrected Greek auxilia buildings using Romans ui images
    * Corrected town center showing vanilla flags in siege battles
    * Corrected roman early standards skins & model mismatched
    * Raise Seleucid units cost and upkeep to slower their growth
    * New sprites done by Macedonn
    - Alae Hastati
    - Alae Principes
    - Coloni Militum
    - Epirotes Agemata
    - Cohors Praetoria
    - All the horses sprites....

    Version date: February 7th 2007

    * Changelog v1.9
    ------------------------------------
    * Added new loading screens base on works by blank (corrected missing load screens which cause CTDs when entering/exiting battles)
    * Corrected Roman Consular banner (both consuls have same Consul I banner) in descr_strat.txt (this will only take effect by starting a new campaign)
    * Slightly reduced moral stats for missile units
    * Corrected links to .tga files - descr_model_battle.txt & descr_model_strat.txt
    * Editted some message text - event_strings.txt
    * Missing entry in descr_mercenaries.txt (imperator campaign & marian campaign)
    * Corrected messages which still shows vanilla flags for captains battles

    Version date: January 31st 2007

    * Changelog v1.8
    ------------------------------------
    * Corrected Himilcar Barca scripted event date
    * Give both starting Consular Legions a Consular Banner each (Imperator Campaign)
    * Give each legion a Legion Banner according to legion number
    * Added horde units to Germania
    * Disable senate buttons
    * Corrected missing Thrace button (thanks macedonn)
    * Corrected background UI for some roman units (macedonn)
    * Rename Gallia to Gallic Confederacy
    * Create new imperator.exe & marian.exe for running the mod
    * Corrected missing sprites from RTRPE

    Version date: January 7th 2007

    * Changelog v1.7 - created a new single installer using mod-switch program
    ------------------------------------
    * Added new loading screen base on works by StudUK
    * Added new backdrop.tga and some new event images
    * Changes some models between legions
    * Corrected the Marian Campaign and some text error
    * Make the version a single installer which no longer need RTRPE installed
    * Added Sihunets AI Formation as optional to RTRPE's Darth formation


    Version date: December 4th 2006

    * Changelog v1.6 - created by evil-SHADOW
    ------------------------------------
    * Revised EDU to be updated with RTRPE v1.7b
    * Corrected some regions due to map changes (involves mainly mercs units)
    * Added slighly redone UI cards for some legions
    * Change/update slightly descr_model_battle.txt in line with changes to the units

    Version date: October 4th 2006

    * Changelog v1.5 - this changes only take effect if starting a new campaign
    ------------------------------------
    * Revert back pre-RTRPE patch v1.6 which counts Rome for imperial palace/reform
    * Added some large rebels around Makedonia to help slow their growth
    * Synchronize descr_strat.txt , descr_region.txt & descr_rebels_faction.txt for faction creator
    * Added hording capability for Illyria to help the faction survive

    Version date: October 1th 2006

    * Changelog v1.5 - this changes only take effect if starting a new campaign
    ------------------------------------
    * Increase mercenary costs to prevent player & AI depending on mercs
    * Some small edit on unit stats
    * Reduce some starting Makedonian units

    Version date: September 25th 2006

    * Changelog v1.42 - this changes only take effect if starting a new campaign
    ------------------------------------
    * Change faction/mini-map color for Rebel Roman faction
    * Redone imperial.exe & marian.exe batch file
    * Corrected numidian aor recruitment for numidia

    Version date: September 23th 2006

    * Changelog v1.41
    ------------------------------------
    * Fix some minor script error which causing CTD during certain spawn army
    * Added 2 new marian legions. Legio XXI Adiutrix & Legio XXII Germanica

    Version date: September 19th 2006

    * Changelog v1.4
    ------------------------------------
    * Updated to be more compatible with RTRPE v1.7b
    * Corrected marian_campaign_regions_and_settlement_names.txt for Marian Campaign
    * Corrected some entries in export_descr_buildings.txt to prevent (hopefully) CTD for base faction revolt
    * Corrected some spelling error in text files
    * Added onagers for civilized faction which will be avialable during the imperial reforms period
    * Added options to turn on/off realistic landscape mod
    * Added map features from Flumen, Mare, Terra, et Provincae by Kazak borispavlovgrozny
    * Added new Roman Legate skins by Caius Brittanicus
    * Added new Samnite skins by Caius Brittanicus

    Version date: August 11th 2006

    * Add-on pack 2
    ------------------------------------
    * Added Marian Campaign (provincial campaign start date 100 BC - disclamer: this is not an actual Gaius Marius historical campaign)
    * Added patch v1.3
    * Included optional no torches for night battle by Marcus Camillus

    Version date: August 06th 2006

    * Changelog v1.3
    ------------------------------------
    * Corrected 'germen clubmen' recruitment (only) german faction only recruitable - eckhart
    * Corected wrong entry for 'barb chieftain dacian' - eckhart
    * Corrected misspell in descr_character_traits.txt - eckhart
    * Corrected some missing vegetation files - eckhart
    * Corrected misspell in descr_ancillaries.txt - Stoter
    * Corrected wrong wall entry descr_cultures.txt - TWADDICT
    * Corrected wrong spelling in export_descr_character_traits.txt - Gaias
    * Added (updated) Darth formation v16 - Darth Vader
    * Added back all walls levels entry - Pnutmaster
    * Added AI cheat money script to help smaller faction survived - base on EB's script
    * Added optional show flag on strat map

    Version date: July 19th 2006

    * Changelog v1.2
    ------------------------------------
    * Gives smaller faction less build times.
    * Some edits in unit stats. Makes pirates a bit weaker.
    * Some edited traits.
    * Add new cursor by Kos007
    * Some text edit in export_unit.txt
    * Sprites for Caius' Spartan by Dav the Hun.

    Version date: July 14th 2006

    * Changelog v1.1
    ------------------------------------
    * Added Caius Brittanicus new Hellenic officer and Spartan reskins
    * Udated to Marcus Camillus 4tpy v1.93 for RTRPE 1.6
    * Correct script error for CTD in 275 BC and few others
    * Updated stats in export_descr_unit.txt
    * Added RTR intro for -mod: mod switch when using RomeTW-BI.exe
    * Correct some mercenaries pool entry
    * Update events sound file

    * For new campaign v1.1
    ------------------------------------
    * Separate entry for roman garrison building from Eastern/Carthaginian/Egyptian entry
    * Added back Senate faction as place holder to prevent unexpected late turns CTD
    * Make Sarmatians into hording faction
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  6. #6

    Default Re: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)

    Imperator II patch v2.0a released !!

    -:-:-: Imperator II History :-:-:-

    Version date: March 2nd 2007

    * Changelog v2.0a
    ------------------------------------
    * Replace/corrected loading_screen_9.tga
    * Fix missing .tga extension for certain standard models -descr_model_battle.txt- reported by koniu82
    * Added temporary model texture rome_early_legion.tga (not sure but CTD caused by engine looking for this textures)
    * Fix custom (Legionary) Battles. Note that this has not been throughly checked but most maps are working now.
    * Delete/replace all traces od Romans Senate from the files.
    * Note: This is hopefully the final version of Imperator II. If there's any future version of Imperator Mod, it will be base on RTR 7.

    Version date: February 24th 2007

    * Changelog v2.0 (base on updates from RTRPE v1.9)
    ------------------------------------
    * Added civillians when viewing cities
    * Corrected imperial reform script - changes from Segesta to Genua (reported by macedonn)
    * Correction to "descr_names.txt" file, removed period punctuation mark from the end of the Parthian name "Cisantaxma"that was added by mistake some time in the past. This was reported by Macedonn.
    * Change to capitalization of some UI text in the "strat.txt" file, such as "Army Upkeep", "Capital City", and "Faction Leader".
    * Raise cost for some buildings to balance with the 4tpy timeframe. -export_descr_buildings.txt-
    * Updated backdrop images to show v2.0

    Version date: February 14th 2007

    * Changelog v1.95
    ------------------------------------
    * Included Marcus Camillus latest Player Formation Mod v1.6
    * Raise roman militia units to 160 on huge settings
    * Raise some minor faction money bonus to help the AI factions survive longer
    * Added some more new eventpics
    * Added and replace more different standard bearers
    * Corrected Greek auxilia buildings using Romans ui images
    * Corrected town center showing vanilla flags in siege battles
    * Corrected roman early standards skins & model mismatched
    * Raise Seleucid units cost and upkeep to slower their growth
    * New sprites done by Macedonn
    - Alae Hastati
    - Alae Principes
    - Coloni Militum
    - Epirotes Agemata
    - Cohors Praetoria
    - All the horses sprites....
    Note: Before installing patch v2.0a, open loading_screen folder and delete loading_screen_9.tga and loading_screen_9 .tga (both loading screen 9).

    Installation Instruction:
    ----------------------------------------------
    Before installing this mod, make sure you have an unmodded Rome-Total War and barbarian Invasion patched to v1.6 installed
    Download and install Imperator II - Final Edition (v1.8) Full version
    Download and install Imperator II - Apocalypto (v1.9) patch
    Download and install Imperator II - Apocalypto (v2.0a) patch
    This installation uses the mod switching concept so it can be installed without altering any vanilla files
    Play either Imperator Campaign or Marian Campaign by running the included campaign switcher files
    Alternatively create a shortcut to desktop of (IMP) Imperator Campaign and (IMP) Marian Campaign and run the game from either one of the shortcut depending on campaign option
    Included in the installer are optionals which can be turn on and off by running it before playing the game
    ncluded optionals:
    - Turn on/off realistic landscape mod (default is on)
    - Turn on/off the flag on strat map (default is off)
    - Toggle between Darth Formation v16.0 (default) and Sinuhet's AI Formation 2.0 for RTRPE
    Note: While this modification is base on RTRPE v1.8 the installer combined both modifications into a single installer. Previous save games might or might not work with this installation.
    Note: The new .exe campaign files runs either campaign automatically. Alternatively you can create another shortcut of RomeTW-BI.exe to desktop to run the campaigns by adding -mod:IMP --nm -show_err at the end of the target line
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  7. #7

    Default Re: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)

    Update on the next patch :

    Version date: April 3rd 2007

    * Changelog v2.1
    ------------------------------------
    * Accumulated all previous patches into a single patch.
    * Added missing german blackshield textures - reported by HouseOfHam
    * Added and editted 'missing' RTR's custom location
    * Added correct Roman City Militia sprites and .cas models
    * Added some gfx fix by florin80 for Illyrian units
    - illyria_cavalry.tga
    - illyria_heavy_peltast.tga
    * Added new sprites done by Macedonn
    - Cohors Praetoria
    - Imperial Legions
    - Blue Shield Legions
    - AE (Limes) Legions
    - Red Shield Legions
    * Added missing chariot .CAS and texture files - reported by HouseOfHam
    * Added german archer to the last missle building level in EDB (missing from RTR)
    * Make most basic missile (peltast) units recruitable from core building level (to prevent loyalist revolt CTD - WIP)
    Currently I'm still testing/playing the Marian Campaign while waiting for any further error teports. If everything's fine then I will upload the patch in a week or latest byt he end of the month.
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  8. #8

    Default Re: Imperator II - Apocalypto (a mod of Rome base on RTR Platinum Edition)

    Imperator II patch v2.1 released

    -:-:-: Imperator II History :-:-:-


    Version date: April 3rd 2007

    * Changelog v2.1
    ------------------------------------
    * Accumulated all previous patches into a single patch.
    * Added missing german blackshield textures - reported by HouseOfHam
    * Added and editted 'missing' RTR's custom location
    * Added correct Roman City Militia sprites and .cas models
    * Added some gfx fix by florin80 for Illyrian units
    - illyria_cavalry.tga
    - illyria_heavy_peltast.tga
    * Added new sprites done by Macedonn
    - Cohors Praetoria
    - Imperial Legions
    - Blue Shield Legions
    - AE (Limes) Legions
    - Red Shield Legions
    * Added missing chariot .CAS and texture files - reported by HouseOfHam
    * Added german archer to the last missle building level in EDB (missing from RTR)
    * Make most basic missile (peltast) units recruitable from core building level (to prevent loyalist revolt CTD - WIP)
    * Corrected wrong scythia light cavalry entry sprites error
    * Updated backdrop images to show v2.1

    Version date: March 2nd 2007

    * Changelog v2.0a
    ------------------------------------
    * Replace/corrected loading_screen_9.tga
    * Fix missing .tga extension for certain standard models -descr_model_battle.txt- reported by koniu82
    * Added temporary model texture rome_early_legion.tga (not sure but CTD caused by engine looking for this textures)
    * Fix custom (Legionary) Battles. Note that this has not been throughly checked but most maps are working now.
    * Delete/replace all traces od Romans Senate from the files.
    * Note: This is hopefully the final version of Imperator II. If there's any future version of Imperator Mod, it will be base on RTR 7.

    Version date: February 24th 2007

    * Changelog v2.0 (base on updates from RTRPE v1.9)
    ------------------------------------
    * Added civillians when viewing cities
    * Corrected imperial reform script - changes from Segesta to Genua (reported by macedonn)
    * Correction to "descr_names.txt" file, removed period punctuation mark from the end of the Parthian name "Cisantaxma"that was added by mistake some time in the past. This was reported by Macedonn.
    * Change to capitalization of some UI text in the "strat.txt" file, such as "Army Upkeep", "Capital City", and "Faction Leader".
    * Raise cost for some buildings to balance with the 4tpy timeframe. -export_descr_buildings.txt-
    * Updated backdrop images to show v2.0

    Version date: February 14th 2007

    * Changelog v1.95
    ------------------------------------
    * Included Marcus Camillus latest Player Formation Mod v1.6
    * Raise roman militia units to 160 on huge settings
    * Raise some minor faction money bonus to help the AI factions survive longer
    * Added some more new eventpics
    * Added and replace more different standard bearers
    * Corrected Greek auxilia buildings using Romans ui images
    * Corrected town center showing vanilla flags in siege battles
    * Corrected roman early standards skins & model mismatched
    * Raise Seleucid units cost and upkeep to slower their growth
    * New sprites done by Macedonn
    - Alae Hastati
    - Alae Principes
    - Coloni Militum
    - Epirotes Agemata
    - Cohors Praetoria
    - All the horses sprites....

    Version date: February 7th 2007

    * Changelog v1.9
    ------------------------------------
    * Added new loading screens base on works by blank (corrected missing load screens which cause CTDs when entering/exiting battles)
    * Corrected Roman Consular banner (both consuls have same Consul I banner) in descr_strat.txt (this will only take effect by starting a new campaign)
    * Slightly reduced moral stats for missile units
    * Corrected links to .tga files - descr_model_battle.txt & descr_model_strat.txt
    * Editted some message text - event_strings.txt
    * Missing entry in descr_mercenaries.txt (imperator campaign & marian campaign)
    * Corrected messages which still shows vanilla flags for captains battles

    Version date: January 31st 2007

    * Changelog v1.8
    ------------------------------------
    * Corrected Himilcar Barca scripted event date
    * Give both starting Consular Legions a Consular Banner each (Imperator Campaign)
    * Give each legion a Legion Banner according to legion number
    * Added horde units to Germania
    * Disable senate buttons
    * Corrected missing Thrace button (thanks macedonn)
    * Corrected background UI for some roman units (macedonn)
    * Rename Gallia to Gallic Confederacy
    * Create new imperator.exe & marian.exe for running the mod
    * Corrected missing sprites from RTRPE
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO