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  1. #1

    Post Re: some suggestion to make it a perfect game

    Hi again,
    Quote Originally Posted by marseu
    About Natural events I was referring to events such as storms and quakes, that happens so rarely in the game.
    Hmm, I don't know much about them. The EB team hasn't commented on them at all - yet.

    And I am also sorry to say that have said that they will not implement anything from BI into their mod even if they could. This is due to the fact that these games are paid for and EB is a free modification - not every EB player has BI. According to the EB team it would be a form of theft from the Creative Assembly (the R:TW developers) should they do this. I hope this helps you! Cheers!

    Oh and by the way:
    Quote Originally Posted by marseu
    I hope you understand cause my english is really bad.
    No need to apologise, I can understand you perfectly
    Last edited by Omanes Alexandrapolites; 02-09-2007 at 19:55.
    Dawn is nature's way of telling you to go back to bed

  2. #2

    Default Re: some suggestion to make it a perfect game

    If it can be implemented using the vanilla executable I don't see any form of thievery as they are effectively tools made available by CA for free.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  3. #3
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: some suggestion to make it a perfect game

    Quote Originally Posted by Zarax
    If it can be implemented using the vanilla executable I don't see any form of thievery as they are effectively tools made available by CA for free.
    The thievery angle is slightly out of context. When it was made it was understood that we would need to include certain BI-specific graphics files which were certainly not made available by CA for free but only accessible with a copy of BI. This was about a year ago prior to moving to a RTW 1.5 base and using the -mod switch, which is why it might be moot. However, that was only ever a secondary (though showstopping) issue. The primary issue was one of playability - a much smaller amount of RTW players have BI, so making a BI-only EB means much less people will be able to play the game.

    We currently have no official plans to make 1.0 BI-specific.

    EDIT: Forgot to include the most essential word in that sentence.
    Last edited by blacksnail; 02-09-2007 at 22:39.

  4. #4

    Post Re: some suggestion to make it a perfect game

    Quote Originally Posted by blacksnail
    We currently have no official plans to make 1.0.
    My tiny brain is *very* confused

    Do you mean that you have no plans to take EB beyond 0.8x or are you just saying that EB has no plans for making a modification for BI?
    Last edited by Omanes Alexandrapolites; 02-09-2007 at 22:08.
    Dawn is nature's way of telling you to go back to bed

  5. #5

    Default Re: some suggestion to make it a perfect game

    Well, it doesn't take that much work to replace a few icons especially for a team the size of EB, does it?

    Plus as I stated RTW (not BI) 1.5 supports both loyalty (not useful in EB campaign admittely due to the need to have faction slots reserved to rebels) and religion without needing the BI exe as we have them both working publicly or experimentally in XGM.

    AFAIK the only features that does not work for certain on vanilla 1.5 exe (what EB is developed for) are swimming and special formations, although they can be implemented in the EDU files without any crash (allowing BI users to take advantage of them while 1.5 will just play as if they are not in the EDU).

    To clarify things my posts are not meant to push the EB team in any direction whatsoever but just to list some available options that might have been overlooked due to misunderstanding.

    The part referring to "tools released for free" in my previous post was meant to be "for free to RTW1.5 users" so that they had a few extra features at their disposal if they wanted to mod them in.

    P.S. Nice title blacksnail!
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  6. #6

    Default Re: some suggestion to make it a perfect game

    Quote Originally Posted by blacksnail
    The thievery angle is slightly out of context. When it was made it was understood that we would need to include certain BI-specific graphics files which were certainly not made available by CA for free but only accessible with a copy of BI. This was about a year ago prior to moving to a RTW 1.5 base and using the -mod switch, which is why it might be moot. However, that was only ever a secondary (though showstopping) issue. The primary issue was one of playability - a much smaller amount of RTW players have BI, so making a BI-only EB means much less people will be able to play the game.

    We currently have no official plans to make 1.0.
    No 1.0 Just .81? Maybe go to 2.0.

  7. #7
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: some suggestion to make it a perfect game

    Post edited! Please re-read it. Many, many apologies if I gave anybody on the team or off a minor heart attack.


  8. #8
    Member Member Lovejoy's Avatar
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    Default Re: some suggestion to make it a perfect game

    Ahh! "Shatterer of Hopes & Dreams".. I finaly get it.

  9. #9
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: some suggestion to make it a perfect game

    Quote Originally Posted by Zarax
    Well, it doesn't take that much work to replace a few icons especially for a team the size of EB, does it?
    The concern at the time was that it wouldn't have been "a few icons." At the time it was a whole .PAK file worth of BI data. (Go into your RTW\Data\paks directory. I'm talking about one of those huge things.) I think we ran it by CA at the time? I don't remember exactly. But like I said, that was a year ago and that whole argument no longer applies because we're using the -mod switch.

    Loyalty and religion working with 1.5 is interesting. We are at the 21 faction limit, so as you say loyalty doesn't appear to be very useful. Beyond that I can't see right now how we'd be able to use Religion in EB, particularly with the limitations you mention. That doesn't mean that it won't be used, just that it doesn't seem to line up with anything in this period of history.

    If you can make a good case, I'll look into what it would take to implement.

    To clarify things my posts are not meant to push the EB team in any direction whatsoever but just to list some available options that might have been overlooked due to misunderstanding.
    That's how I read it, so no harm done. I am always interested in finding new ways to make this engine do cool new things, so please share if you have any ideas!

    P.S. Nice title blacksnail!
    For a while I was afraid it would be "The guy who broke EB recruitment," so I decided to pre-empt it.

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