The concern at the time was that it wouldn't have been "a few icons." At the time it was a whole .PAK file worth of BI data. (Go into your RTW\Data\paks directory. I'm talking about one of those huge things.) I think we ran it by CA at the time? I don't remember exactly. But like I said, that was a year ago and that whole argument no longer applies because we're using the -mod switch.Originally Posted by Zarax
Loyalty and religion working with 1.5 is interesting. We are at the 21 faction limit, so as you say loyalty doesn't appear to be very useful. Beyond that I can't see right now how we'd be able to use Religion in EB, particularly with the limitations you mention. That doesn't mean that it won't be used, just that it doesn't seem to line up with anything in this period of history.
If you can make a good case, I'll look into what it would take to implement.
That's how I read it, so no harm done. I am always interested in finding new ways to make this engine do cool new things, so please share if you have any ideas!To clarify things my posts are not meant to push the EB team in any direction whatsoever but just to list some available options that might have been overlooked due to misunderstanding.
For a while I was afraid it would be "The guy who broke EB recruitment," so I decided to pre-empt it.P.S. Nice title blacksnail!![]()
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