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  1. #1
    Member Member Bonny's Avatar
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    Default Re: some suggestion to make it a perfect game

    Loyalty and religion working with 1.5 is interesting. We are at the 21 faction limit, so as you say loyalty doesn't appear to be very useful.
    Is it possible to make the rebels the counter faction for every other or specific factions that had to face large rebellions like Ptolemaioi or Arche Seleukia? For exmaple that if one of genrals is not loyal enough would start a revolt (similar to medieval:tw).


  2. #2
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: some suggestion to make it a perfect game

    That is definitely worth checking out.

  3. #3

    Default Re: some suggestion to make it a perfect game

    I was just wondering if the faction unloyal generals go to can be changed.

    Like for instance a seleucid general who rebels at (or near) the start goes to the ptomlies as they are your current biggest threat, but later on rebeling generals go to the romans for instance or whoever the most powerful faction your at war with happens to be?

    I dont know if its historically accurate but it sounds good to me :/

  4. #4

    Post Re: some suggestion to make it a perfect game

    Nah, I don't think that is possible. They have to go to one set faction. It can't vary.
    Dawn is nature's way of telling you to go back to bed

  5. #5
    Abou's nemesis Member Krusader's Avatar
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    Default Re: some suggestion to make it a perfect game

    Personally, if possible, I'd rather see every general who rebels go to the Eleutheroi faction.
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  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: some suggestion to make it a perfect game

    Some time ago I opened a thread about loyalty in the Ludus Magna at Zarax's request. Sadly, it never generated any discussion, but it does contain a summary of what was known about loyalty. Amongst other things: setting the eleutheroi as counterfaction causes a CTD when the shadowed faction is destroyed.
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  7. #7
    Member Member Bonny's Avatar
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    Default Re: some suggestion to make it a perfect game

    Quote Originally Posted by Ludens
    Some time ago I opened a thread about loyalty in the Ludus Magna at Zarax's request. Sadly, it never generated any discussion, but it does contain a summary of what was known about loyalty. Amongst other things: setting the eleutheroi as counterfaction causes a CTD when the shadowed faction is destroyed.
    that means if Eleutheroi are the shadow faction for Arche seleukia, the game CTD's if Arche seleukia is destroyed?
    Last edited by Bonny; 02-10-2007 at 17:10.


  8. #8

    Post Re: some suggestion to make it a perfect game

    Would marking all factions as re-emergent prevent the CTD? Thanks.
    Last edited by Omanes Alexandrapolites; 02-10-2007 at 17:05.
    Dawn is nature's way of telling you to go back to bed

  9. #9

    Default Re: some suggestion to make it a perfect game

    Having generals rebelling to the slave faction would be possible for EB as you have some unreachable Eleutheroi territories IIRC but that might have some limitations as well (could be max 2 factions with loyalty, lusted at TWC would be the best person to ask to), while I'm using religion to represent the 3 main government "systems" (oligarchy, monarchy and tribalism) so that they could be used to represent the government structure (a bit like EB system just more generic) and eventual consequences in changing/conquering a different one.
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  10. #10
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: some suggestion to make it a perfect game

    If religion could be used to represent another concept in EB, I think that that would be fabulous, but what would you do with it?

    One possibility that I think could be very exciting is to use 'religion' to represent ethnic demographics. That is, you could have 'religions' of Hellene, Roman, Carthaginian, Celtic, Persian, etc. Each city would have a starting breakdown of ethnicities that could be subsequently affected by the buildings built by the controlling faction. When a city is conquered by a faction, if its ethnic composition is hostile to the conqueror then there would be more unrest, more revolts, lower income etc. It could also have an impact on the troops available to be trained.

    This would make the building of colonies and the settlement of veterans in conquered territories a major component in strategy, which I don't think that it is now. That is, not only could you get a 5% public order bonus from building a colony, you also get an 'conversion' bonus that would eventually change the demographic makeup of the city, making a larger garrison less necessary.

    This idea is not intended to replace the current 'ethnicities' that are part of the traits system, but to complement and extend it to have more impact on game play.

    I think that something along these lines could have a mjor impact in the later stages of a game, when the first surge of conquest turns into consolidation and integration of a large empire. I find this (in RTW) dull, tedious and not terribly difficult. Having to deal with a multi-ethnic heterogenous population could be a whole new and exciing challenge.

    Needless to say it would be a hell of a lot of work for the EB team. I wish I knew how to work on it myself.
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    Even as are the generations of leaves, such are the lives of men.
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