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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Multiplayer Campaign *readme*

    **one of the things that I wish that CA will offer support in is in custom mapping. giving players the option of map editor to historical battles , custom battles and campaign map will help much to keep the mp community.
    CA should know that and learn from relic and so on...
    also when I meant map here I meant whether its a custom Campaign map or the normal campaign map. I guess if CA will offer tools we will see more maps like Sicily that was Created for old RTW. and with campaign map on Multiplayer we will see a lot of sharing maps :)**
    There is a map editor in M2TW for custom and historical battle maps, they even gave use the entry needed in the .cfg to activate it beofre the game came out. And maknig new campaign maps is done exactly the same as it was in RTW.

    And your suggestion really doesn't deal with the main problem of a multiplayer campaign. Having the game minimized whilst 2 other players fight a battle might seem like a solution, but if i've only got an hour or so to devote to a campaign a day what am i supposed to do if the other players battle takes a hour?

  2. #2

    Default Re: Multiplayer Campaign *readme*

    well , then enter a game that is symboled as auto resolve battles only.
    that way the game way quicker. besides make sure that when you get to a game the host will be nice and will agree to take the campaign an hour a day.
    if this doesn't help you and you got to little time to spend then play only lan with friends , or internet game with lock and save from time to time.

    and about the editors , well i heard about the historical battle editor but i didn't tried it yet. also i didn't created maps in the old RTW so i don't know but as much as i so it doesn't accessible as i think it need to be.
    what i mean is that you wont need to mod for it , you will have an icon for it.

  3. #3

    Default Re: Multiplayer Campaign *readme*

    after thinking a bit more here are some more additions :

    * Lately I reinstalled old Rome , I have started playing Spoon's Sicily map.
    after playing for some time I came to conclusion that this kind of map
    is perfect for online games. like in any other RTS games today
    you got maps that designed for 2 , 3 , 4 , 5 , 6 ... players
    this Sicily map is a good example for a map that can be played in less
    time then a Civ 4 online game and yet to be fun due to the fact its pretty
    small and has only 3 factions. its also could be some kind of a tournamement
    map 3 player FFA :D. this kind of things yet to be seen on medieval 2
    but if CA will give us multiplayer and a better map editor we will defiantly
    more maps out there shared and a lot of players.
    in fact the fact you don't need 17 players to each game will help improve
    the MP far ahead.

    * Here is a link my friends to an MP game started at the Spanish forum
    this MP is played with the unfinished Hot-seat. and therefore suffers
    from a lot of bugs. they can't have battles , only the first of a several
    diplomatic offers will be shown in the players turn and so on...
    on of the latest and most problematic one was that you can't destroy England
    otherwise game won't continue in the next round.
    though all this problems they still kept going and find solutions.
    they are a good example and a good inspiration that we ought to follow.
    its weird my friend because this guys have played with problems that made it
    almost unplayable and they are playing for almost 2 months.
    and they don't quit and keep playing in their dedicated times and if they can
    i am sure that if my ideas will be made into the game it will be much simpler
    to have a MP game and timing is only problem to those who wont want to
    play. besides as i said with a smaller maps for online game to be created
    there will be no timing problems.

    here is the link to their game page :
    http://www.devoticustodes.com/ergion...ltijugador.htm

  4. #4

    Default Re: Multiplayer Campaign *readme*

    I have played in a few times now in the current flavor (Patch 1.01) of the Multiplayer Campaign Hotseat Mode. Playing multi human factions on one computer, and as a PBEM (Play by E-Mail). Their are three majore issues in the current version of the Multi-Player Hotseat Campaign Game.

    Multi-Player Campaign Hotseat Major Issues:

    1. Battles between the human players can only be auto-resolved currently. This is by far the biggest issue. Is this issue being address in the recently anounced patch? I saw where they mentioned multiplayer campaign hotseat in the patch list. But I did not see specifics that say that battles between human factions can be fought on the battle map after the new patch?

    2. Battles where the ai is the attacker are auto-resolved. Not only are the battles auto-resolved, but the human player gets no notification that the battle even took place. The human player can only see the results if he happens to notice the differences on the campaign map or in his army. It took me a while to figure what was going on here when I first started playing a multiplayer hotseat campaign.

    3. No notification of what happened in a diplomatic event between players. This happened in a PBEM game. You have to be aware of the diplomatic initiative you instigated, and look for your desired result, or lack of result? An example would be if you send a diplomat from Milan to Venice on turn 1 for an alliance, map information, and trade rights. The Venice player on turn 2 agrees to an alliance, map information and trade rights (Venice goes before Milan). This appears to all be logged correctly by the game. But the initiating player (Milan in this example) gets no confirmation the agreement took place, or was denied.
    *Question: How do you verify trade rights anyway? Alliances, and map information are pretty easy to tell on the map, and in the diplomacy scroll. The only way I know to tell if you have trade rights with another faction is by using a diplomat to enter into negotiations with that faction. It does show up on the diplomatic negotiations screen.

    Editorial: It would be foolish on CA & SEGA's part to release a Multi-Player Hotseat Campaign if these three issues are not addressed

  5. #5
    Senior Member Senior Member Carl's Avatar
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    Default Re: Multiplayer Campaign *readme*

    Go to the Diplmacy screen and hover your arrow over the faction symbol, it will list trade rights their.

    I'd imagine the issues have been fixed BTW as you can't play a non-hotseat campaign once hotseat is enabled without disabling it in the CFG file, even if you select just one faction. SO if they don't fix the auto resolve issue vs. the AI their will be hell to pay after the patch comes out with those that don't know/want to risk messing with their CFG file.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #6

    Default Re: Multiplayer Campaign *readme*

    well about the three issues ... the first one , i don't have a clue i hope they did
    something that enables it. playing battles online is a great thing but it would be
    even better to play with the armies you build up and in the landscapes you
    chose ( by moving to the specific square ).

    the second issue already have a solution , go to the hot-seat post in TWcenter
    and look at the 3rd page / 4th page some guy gave the code how to get
    the massages on battles and give you the choice of fight or flee.
    but the battles are only "watchable" you can't control your army.
    and also the campaign wont continue after a battle "watch".

    now this issues will be solved what you played and others is not a finished
    version , the upcoming one is the full one it might still have small bugs
    but i am pretty sure the major ones will be solved.

    now the third will probably not be solved , the hot-seat is build to one computer
    playing not multiplayer over the internet. therefore the diplomatic problems
    will only be solved when a mutliplayer will be out.

    notice the thread i gave here is not a Hot-seat thread its a mutliplayer campaign
    thread that deals how can it be possible to have a playable multiplayer game
    in MTW 2 that wont take months to complete. and would be enjoyable as well
    with all the features.

  7. #7

    Default Re: Multiplayer Campaign *readme*

    I add reference to my post here :

    https://forums.totalwar.org/vb/showp...27&postcount=6

    as i got some comment with improvement to my ideas here.

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