Results 1 to 23 of 23

Thread: The Lands to Conquer Mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default The Lands to Conquer Mod

    Im thinkin about downloading it, but i just want some feedback on how it is and how much it improves gameplay. Does it help the problem with the ai stabbing you in the back any? Just a little bit helps. Does it also have the enemy attack you with more than just 3-4 unit armies? Overall does it make the game more enjoyable?

  2. #2
    drugi Rudolf Maister Member zstajerski's Avatar
    Join Date
    Nov 2006
    Location
    Maribor, Štajerska republika
    Posts
    157

    Default Re: The Lands to Conquer Mod

    yes it is quite a good mode, i only mind that there are too many recruitment slots in castles...
    But i love that you are able to recruite 1 unit of heavy infatry which was prior recruited only in castles... (So when gunpowder comes you can have more citys than before (castles just dont maek enough money)

  3. #3

    Default Re: The Lands to Conquer Mod

    I really like it combined with shaba's diplomacy mod and heraldry 2.0. The army composition later in the game is also great. Its 1257 in my current portugal campaign and my enemies use armored sergeants and knights with crossbowmen for their army make up. Much more challenging. I definitely recommend this mod.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: The Lands to Conquer Mod

    Check out the LTC sub forum at TWc for more feedback on the mod:

    http://www.twcenter.net/forums/forumdisplay.php?f=302

  5. #5
    Unpatched Member hrvojej's Avatar
    Join Date
    Sep 2002
    Location
    It depends...
    Posts
    2,070

    Default Re: The Lands to Conquer Mod

    It has its problems, but it's also more enjoyable than vanilla game.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  6. #6
    Member Member Skott's Avatar
    Join Date
    Jul 2005
    Location
    Florida
    Posts
    434

    Default Re: The Lands to Conquer Mod

    I'm about 100 hundred years into my first campaign with it so I cant really give a accurate critique of it yet but it definetely has some things that are better than the vanilla game.

    I chose the English to try first since England is what I consider a easy faction to play in MTW2. So far only one country has outright attacked me and that was the French and it took them longer to do so than in most of the vanilla campaigns I've played England as. Allied with the Papacy as my normal routine of play but I purposely stayed neutral to all other factions and none of them have attacked me. Not sure if this is a fluke or not because its my first campaign with LtC. As I said I need to play alot more before saying one way or another. However I do like how so far I'm not fighting everyone at once.

    The changes to the units are nice and I'm liking how Priests, spies, diplomats, merchants, knights, and generals are working. I also like how there are more recruit slots in the cities and castles. I dont mind the higher costs of buildings but I dont really care for the longer build times on some of them. However I do understand that was a intentional design included to slow down things so the AI could have time to build up and make better armies to fight against later on. So far this looks to be working as intended.

    Thats my pre-opinion of the LtC mod so far but as I said I need to play alot more before getting more opinionated than that. Lusted is definetely onto something with this mod.

  7. #7
    Member Member Razor1952's Avatar
    Join Date
    Jun 2003
    Location
    Sydney
    Posts
    441

    Default Re: The Lands to Conquer Mod

    I definitely agree , the recruiting options (at least as Venice) are more logical and the economic makeup IMHO much better for an experienced player. Strategic concerns both local and general are enhanced and more challenging and progress is much slower due to this combination.


    In fact I'd consider of any tw series game I've played this is the most challenging and thoughtful. My second would be my first try at WRE in RTW-BI.
    Such is life- Ned Kelly -his last words just before he was hanged.

  8. #8

    Default Re: The Lands to Conquer Mod

    Hey Guys,

    RE: Lands to Conquer Mod

    I just downloaded lustys mod for MTW2 'lands to Conquer' as i was fed up with lots of aspects of the vanilla version, plus i always seem to have bugs and other issues with it when compared to RTW which ive found very robust; ive played Rome Total Realism, Middle Earth Mod Forth Eorlingas and a Napoleonic one.

    I wasnt able to find a direct help guide for your mod but what enticed me was the fact you said that you had slowed down time, thats always been my beef with MTW2, that before you have settled into enjoying Armour its already Gunpowder year so i liked the fact your mod changed each year to include summer and winter...

    However im wondering if i have got it wrong, ive just been playing for the last 30 minutes and instead of slowing down time it seems to make it faster, when i click the end turn button it jumps 2 years rather than 1 is this right?

    so for example it went from 1081 to 1083 and its been doing it every year, jumping 2 years and that seems to me to defeat the objective (for me anyway) and if thats the case my game will be very short :)

    Is this a bug in my game or is this how its meant to be? I have been unable to find an answer to this on the forum so if you could let me know before i become too engrossed in it that would be cool...

    DrGary
    Norfolk UK
    DrGary
    Norfolk
    UK

  9. #9
    Member Member fenir's Avatar
    Join Date
    Oct 2002
    Location
    Sydney, NSW, Australia
    Posts
    433

    Thumbs up Re: The Lands to Conquer Mod

    LTC by Lusted inc.

    V 2.3 jumps 1.5 years per turn if i am not mistaken.

    It is a very good mod, easy to install, works a treat.
    Lusted has always made a point of releasing (were possible) bug free versions of his game mods, and is an old hand, at modding the MTW games.

    Personally,

    I use parts of his modds in my own personal game, within my own setup. Why i certianly don't always agree with his changes, eg: 1.5 year turns, units stats, et cetera, these are minor, and i have pre modded files to replace them.
    But I certianly know the quality of his work, as above I use parts of his mod in my mod. What better way to say good work.

    Anyway, If i was to recommend a mod?

    Lands to Conquer.....by Lusted inc.

    Stable, clean, not Chunky, nice peice of work.


    fenir



    Lusted, I will post you the invoice for the above
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO