No, but higher accuracy would increase the effectiveness against targets the arrow could penetrate while not against targets it couldn't penetrate. It would also make longer range shooting more effective, but might increase short range effectiveness too much. In STW/MI v1.02, there is no lethality parameter. We only had accuracy and power (armor penetration) parameters. That's a good observation about the increased difficulty of balancing, and we never did get this unit, Mongol Light Cavalry, properly balanced in STW/MI v1.02. Even simply giving a unit longer range introduces a difficult balancing problem. Since Mongol Light Cavalry was the fastest cav unit, there was no way to counter it and we ended up having to make the effectiveness of their bow very weak especially since we had given them so much ammo. That's why in Samurai Wars all ranged units have the same open fire range. It's a playbalance consideration.Originally Posted by CBR
That's a problem with the ballistic model in Total War; projectiles do not loose energy because drag isn't modelled, and inertia isn't modelled either so it doesn't help to give a projectile higher velocity except that it's more likely to hit a moving target. This forces you to make projectiles less effective at long range than they should be so that they don't become overly effective at short range.Originally Posted by CBR
Yes that's true. It has a linear effect on kill rate independent of distance. It's much harder to predict the effect of a change in accuracy.Originally Posted by CBR
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