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  1. #1
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Medieval's Rome: Total War mod input thread

    Mentioned this in part in your one thread, Adrian, on new battlefields, but it'd be best I flesh it out here...

    My mod would require perhaps entirely new fortifications on the battlefield. I'd prefer it that way. I like how in Rome they had tech trees that took you from a Town to a Huge City, and that might suit my mod better than 'Castle' type fortifications. Rather than a central fortification in my mod, each province would have a provincial capital, so to speak...

    The actual settlements on the battlefield would be, as in MTW vanilla, based on what was built on the campaign map. So, you could simply have a Town - no walls for defensive purposes. You could upgrade to have Wooden Pallisades or Wooden Walls around it, although the idea of there being towers could be debatable until the next settlement level.

    Large Town could be second, with more powerful walls that have reinforced gates and towers to fire from, perhaps more than one layer...

    Minor City could be next, with base stone walls, the upgrades having larger walls and more powerful defences.

    Large City and then Huge City could be next, and you get the basic idea...

    Or, to name them better, it could go Village > Town > City > Large City > Metropolis. Or something like that...

    This is on the hoof, of course. Better to throw around something small and quick, get feedback, then revise it.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  2. #2

    Default Re: Medieval's Rome: Total War mod input thread

    You should be able to do that. The population of course won't be a factor as MTW doesn't support any kind of population for a castle. You can redesign the castle models (I'm not sure how to do this but I believe it is possible) as a series of buildings inside a low walled enclosure, as they are in the VI campaign. The next upgrade would give a larger town with better walls, and so on, and so on.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

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  3. #3

    Default Re: Medieval's Rome: Total War mod input thread

    Some month ago I made this one, on purpose of replacing barbarian factions keep in HTW, maybe it could work for Medieval-Rome mod too.

    https://i94.photobucket.com/albums/l...ha/Fort_f1.jpg


    Cheers

  4. #4
    A very, very Senior Member Adrian II's Avatar
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    Default Re: Medieval's Rome: Total War mod input thread

    Quote Originally Posted by Kaidonni
    Rather than a central fortification in my mod, each province would have a provincial capital, so to speak... (..) Or, to name them better, it could go Village > Town > City > Large City > Metropolis. Or something like that...
    Excellent idea: settlements instead of castles would be a huge improvement. As long as you make sure to have a closed fortification as the main frame for each settlement.

    For a structure to qualify as a fortification with the AI, it should consist of a string of connected walls, towers and other buildings (such as churches or large houses) with only one opening: the gate. In and around this fortification you could have a 'townscape' of all sorts of buildings and related structures, including viaducts and such. The fortification could either enclose the 'townscape' (making the whole thing look like a walled city) or lie within it (citadel look). The AI would recognize all buildings on the map as belonging to the defender. The attacker could destroy them and put them on fire.

    As a result, an attacker would have to defeat the local defending army in the field in the first turn, and lay siege to the province's main settlement in the next turn.

    Call me weird, but for sheer sensation I would love to see a huge settlement burning to the ground after an attack, with a pile of smoke rising above it and 'pockets of resistance' among the remaining buildings.

    It would be relatively easy to import new types of building (Hellenistic, Italo-Roman, etcetera) into the battlemap file. Somebody has to do the dirty work with Paintshop though...


    As for my own dirty work, I am aching to make some really good battlemaps. For instance for a Tigris or Euphrates crossing, a map that would include a river and bridge, watch towers (they qualify as fortifications by themselves), a wide flat delta and rugged mountains in the background. Probably Zeugma:

    Last edited by Adrian II; 02-26-2007 at 20:11.
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