Excellent idea: settlements instead of castles would be a huge improvement. As long as you make sure to have a closed fortification as the main frame for each settlement.Originally Posted by Kaidonni
For a structure to qualify as a fortification with the AI, it should consist of a string of connected walls, towers and other buildings (such as churches or large houses) with only one opening: the gate. In and around this fortification you could have a 'townscape' of all sorts of buildings and related structures, including viaducts and such. The fortification could either enclose the 'townscape' (making the whole thing look like a walled city) or lie within it (citadel look). The AI would recognize all buildings on the map as belonging to the defender. The attacker could destroy them and put them on fire.
As a result, an attacker would have to defeat the local defending army in the field in the first turn, and lay siege to the province's main settlement in the next turn.
Call me weird, but for sheer sensation I would love to see a huge settlement burning to the ground after an attack, with a pile of smoke rising above it and 'pockets of resistance' among the remaining buildings.
It would be relatively easy to import new types of building (Hellenistic, Italo-Roman, etcetera) into the battlemap file. Somebody has to do the dirty work with Paintshop though...
As for my own dirty work, I am aching to make some really good battlemaps. For instance for a Tigris or Euphrates crossing, a map that would include a river and bridge, watch towers (they qualify as fortifications by themselves), a wide flat delta and rugged mountains in the background. Probably Zeugma:
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