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  1. #1

    Default Experience effects

    IIRC, in rtw a unit with three gold experience chevrons had an exta +9 attack and defence.

    In medieval 2, that same unit would only have +3 attack and defense. +1 for each level of color whether its 1 bronze chevron or 3 bronze chevrons...the bonuses are the same.

    Why did they change this?

    Also, do units that have higher experience have better morale or attack more often etc?

  2. #2

    Default Re: Experience effects

    Quote Originally Posted by Alcorr
    Why did they change this?
    When you retrain a unit, the new recruits don't come in "green" (0 exp), but at the average level of the unit. It is therefore easier to get high exp. uber units than in the original MTW. The reduction in experience effects helps keeping things balanced.
    (just a hypothesis, I don't know of course the real reason behind it)

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  3. #3

    Default Re: Experience effects

    But in rtw it was an average too...if you had a half strength unit of 3 gold chevrons they would go down to 1 or 2 silver chevrons...

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Experience effects

    No it wasnt.

    The replacements havent changed. They have the same xp. The AVERAGE of the entire unit.
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  5. #5
    Cynic Senior Member sapi's Avatar
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    Default Re: Experience effects

    Correct
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  6. #6
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Experience effects

    The developers didnt want some uber units i think. Peasants with 3 gold chevrons in rtw could take on some serious units due to their increased morale/stats/ and large unit size.
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  7. #7

    Default Re: Experience effects

    Quote Originally Posted by pevergreen
    No it wasnt.

    The replacements havent changed. They have the same xp. The AVERAGE of the entire unit.
    Hm, from what I know (from Froggy´s Unit and Beginner´s Guides), in MTW experience is recorded on a per man basis. You can actually look into the log files and see which man got how much experience, how many enemies he killed etc. It´s recorded for every single man.
    What is displayed is the average experience of all men i the unit.
    Reinforcements come as greens, unless trained in rgions where they would get a valour bonus.
    I think much the same goes for RTW as well, since retraining loses the troops some experience and smaller units level up way faster.

  8. #8
    Master of Pikes Member KHPike's Avatar
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    Default Re: Experience effects

    Quote Originally Posted by Ars Moriendi
    When you retrain a unit, the new recruits don't come in "green" (0 exp), but at the average level of the unit. It is therefore easier to get high exp. uber units than in the original MTW. The reduction in experience effects helps keeping things balanced.
    (just a hypothesis, I don't know of course the real reason behind it)
    Don't know about you, but I felt that it was easier to get more experienced units in MTW. All you needed was some uber 8 or 9 star general and that whole army would have 5-7 exp. Which mean that you'd have some super units that could take some serious punishment and dish it out.

    But yeah, in terms of retraining it is much easier in M2TW to retain experience.

    It seems that M2TW and RTW downplayed the effects of a general improving unit veterancy, but that makes it more realistic as fresh soldiers can't suddenly become super-skilled.
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