
Originally Posted by
Foz
No way! Check it out:
1. Stats. Most bodyguard units (early) have pri attack 13/+8 charge, sec attack 14/+4 charge, and total defense of 16. Most knight units don't come close to touching these numbers.
2. Numbers. Often times general units end up with more than 20 members (don't ask how, but I've seen 23 and 27 at least), meaning they're better than even 40 equivalent troops (b/c they take 2 hits to kill so are essentially 2 soldiers each). You also get the ridiculous benefit of maintaining full combat effectiveness for considerably longer - each man can absorb one hit without ANYTHING happening to the unit's fighting strength. The same cannot be said of a normal cav unit, which begins to fight less capably as soon as 1 man takes a hit. This is especially important when you multiple charge, as you can usually get a second charge with almost the entire company out of a general unit b/c they just shrug off any hits they take as they withdraw.
3. Maneuverability. Due to the smaller unit size, the unit tends to stick together more, can get in harder-to-reach places, and is also considerably easier to withdraw than a similar 40-man cav unit. 40 man units tend to get twisted up in whatever you had them charge into, where the smaller general units do much better at breaking free quickly to charge again.
4. Experience. Due to having 2HP, each man in the unit typically gets far more combat experience than any rider in a 40-man unit does. This makes it much easier to level up the bodyguard unit in my experience.
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