I agree on the practicality of the matter. I recently noticed that the AI put my taxes to low when they had been much higher, too. Interestingly enough, it did so when my empire hit a huge economic boom - in a few turns I had almost no big buildings to build, and recruit as I may I still ended up many tens of thousands in the black. In that situation, it seems like a very good idea to lower taxes, as the last thing you want is exorbitant sums of money sitting around, and that extra "resource" is probably better spent making population grow faster (and consequently farming some chivalry for governors). I actually think this is smart design on the dev's part, as there's no way I could use all that money that would be coming in from higher taxes - and from looking at the traits file pretty much, I also think there's a goal in mind too. I'm guessing this happens to actively avoid firing the "corruption" triggers.Originally Posted by KHPike
That's just the first one, it gets worse from there at the 100,000 and 150,000 treasury levels. All of those listed traits are NASTY things for governors to have, the kind of thing that makes them worthless. So if you consider that the game might be lowering taxes to help you avoid making so much surplus money that you destroy your governors, the auto tax manager starts to look smarter and smarter.Code:;------------------------------------------ Trigger corruption1 WhenToTest CharacterTurnEnd Condition EndedInSettlement and Treasury > 50000 Affects Corrupt 1 Chance 1 Affects Aesthetic 1 Chance 1 Affects ExpensiveTastes 1 Chance 1 Affects Epicurean 1 Chance 1 Affects Embezzler 1 Chance 1
When this happened to you KHPike, were you making tons of money? I'm looking for some corroboration here, since I'm quite sure I was starting many turns with 40k or more at the time, and recall a few times trying desperately to spend to get under 50k, lol. I'm sure I failed once, which may in fact be what triggered the tax policy shift, I'm not certain.
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