Results 1 to 13 of 13

Thread: list of 2h bugged units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: list of 2h bugged units

    Right, Uploadline is going as they want regeristing and it's dissapered from FileFactory. The savefile link is working though.

    Look at the bottom where their should be a button marked submit. above that their is a small box with a num,ber/text string next to it. type the number/text string into the box then hit submit. It'll then ask you to wait a minute or so, at which point a link marked "Download" will show up where the counter was, (look for a green strip).
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  2. #2

    Default Re: list of 2h bugged units

    i have noticed your modding carl, but i have worries about this working with the "ultimate ai" mod i have and love

    yours makes pike have no secondary weapon as well, correct?

    this axe bug really bums me out when i am picking faction to campaign with, i love danes but they are based around 2 handed axes. same problem with english (bad enough u got lbows instead of xbows), russia and to a lesser degree egypt
    Last edited by Callahan9119; 02-12-2007 at 21:37.
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  3. #3
    Philosophically Inclined Member CountMRVHS's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    481

    Default Re: list of 2h bugged units

    Got your fixer earlier this morning, Carl -- it was an easy download (even on my crappy dialup) and an easy install. I did a custom battle with DEKs and Bills vs some cav knights just to see that it worked and now I'm trying to decide which faction to play. Now I don't have to think "I'd love to play Byzantium, but their coolest unit is broken...".

    I'll be interested to see how the tweaks work in campaign. Thanks for the assistance.

    CountMRVHS

  4. #4
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: list of 2h bugged units

    Got your fixer earlier this morning, Carl -- it was an easy download (even on my crappy dialup) and an easy install. I did a custom battle with DEKs and Bills vs some cav knights just to see that it worked and now I'm trying to decide which faction to play. Now I don't have to think "I'd love to play Byzantium, but their coolest unit is broken...".

    I'll be interested to see how the tweaks work in campaign. Thanks for the assistance.

    CountMRVHS
    Hope it proves useful, although bear in mind that DEK/Billmen are not historical and are actually pretty poor against Cav, they're actually good against S&S (sword & shield) instead, but thats just the nature of 2-Handers in M2TW.

    i have noticed your modding carl, but i have worries about this working with the "ultimate ai" mod i have and love
    Their should be no issues that I know of as their are currently no AI changes in it.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO