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  1. #1
    EBII Council Senior Member Kull's Avatar
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    Default Need Unit Cards - Want your work in game?

    As the team works down the list of items needed to finish off the Patch, we've identified a few units which still have Peasant Cards. Although we have guys who could create the Unit Cards, they are working on new units instead. So if you can create the following cards - quickly - we'll get them into the patch:

    1) EDU #216 - Numidian Cavalry - We already have the small one in the UI/UNITS folders - #african_missile_cavalry_numidian.TGA, so we just need the large one for the UI/UNIT_INFO folders - african_missile_cavalry_numidian_INFO.TGA.

    2) EDU #18 and 26 - Cidainh (Celtic Chariots) - Need both unit cards. The skins are the same for all three Celtic Factions, so if you do one, you've done them all.

    3) EDU #112 and 147 - Scythed Chariots (Pontos & Seleukid Chariots) Need both unit cards. The skins are the same for both Factions, so if you do one, you've done them all.

    Here's the link to a tutorial on How to Create Unit Cards.

    Edit: It isn't that hard to do, as you can see from Obelics' work in this EB Thread.
    Last edited by Kull; 01-27-2007 at 19:45.
    "Numidia Delenda Est!"

  2. #2
    EBII Council Senior Member Kull's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    OK. One hundred and eleven people took the time to read this thread, and not a single response, much less somebody spending a few hours to help us out. Yet while this thread lay fallow, a real opportunity to add value to the mod, several individuals constructed some very long "whiner posts". So long in fact, that the authors could have built these UI Cards in the time it took to write their manifestos.

    Whatever. Obviously too much to hope for.
    "Numidia Delenda Est!"

  3. #3
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    I'll see what I can do. I don't have classes tomorrow so can stay up working on them and getting it just right since this is new for me.

  4. #4
    EBII Council Senior Member Kull's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by abou
    I'll see what I can do. I don't have classes tomorrow so can stay up working on them and getting it just right since this is new for me.
    Thanks man.
    "Numidia Delenda Est!"

  5. #5
    Member Member Oleo's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by Kull
    OK. One hundred and eleven people took the time to read this thread, and not a single response, much less somebody spending a few hours to help us out. Yet while this thread lay fallow, a real opportunity to add value to the mod, several individuals constructed some very long "whiner posts". So long in fact, that the authors could have built these UI Cards in the time it took to write their manifestos.

    Whatever. Obviously too much to hope for.
    I could have responded and told you how terrible I am with photoshop but thats rather pointless, isnt it.
    EB member


  6. #6

    Default Re: Need Unit Cards - Want your work in game?


    Don't expect anything yet, but I can give the Hellenic chariots a try through editing out other stuff from some screenshots I accidentally took for exactly that purpose. Any results not to be expected before next weekend. (I don't think that I'll have much time in the meanwhile to do them... )

    If I'm succesfull though, I could do more in the meanwhile.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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  7. #7
    Member Member Oleo's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by Oleo
    I could have responded and told you how terrible I am with photoshop but thats rather pointless, isnt it.

    Turns out I can do it too..
    EB member


  8. #8
    Member Member Puupertti Ruma's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    I'll try make my own versions too. Done some photoshop manipulation before, so this seems fun.
    Call me Ruma. Puupertti Ruma.

  9. #9
    Member Member Oleo's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    EB member


  10. #10

    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by Kull
    OK. One hundred and eleven people took the time to read this thread, and not a single response, much less somebody spending a few hours to help us out. Yet while this thread lay fallow, a real opportunity to add value to the mod, several individuals constructed some very long "whiner posts". So long in fact, that the authors could have built these UI Cards in the time it took to write their manifestos.

    Whatever. Obviously too much to hope for.
    This is just a question which is kind of unrelated to the matter at hand, but do you evaluate each description submitted?

  11. #11
    Professional Lurker Member Bava's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Geee, making this lousy unit card took almost an hour ( my first try to mod RTW besides fooling around with edu stats )




    I´ll try to improve this one and do the others on friday/weekend.





    Kudos to all the poor guys who had to make the myriads of unit cards.
    "Well, whenever I'm confused, I just check my underwear. It holds the answer to all the important questions." - Grandpa Simpson

  12. #12
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Better than me so far, but coincidentally we have the same angle.

  13. #13
    Professional Lurker Member Bava's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Maybe coz its the only possible angle for a chariot.

    My very first pic had a width of 260 pix, i had a good laugh when i saw it ingame...
    "Well, whenever I'm confused, I just check my underwear. It holds the answer to all the important questions." - Grandpa Simpson

  14. #14
    EBII Council Senior Member Kull's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by Bavarian Barbarian
    Geee, making this lousy unit card took almost an hour ( my first try to mod RTW besides fooling around with edu stats )




    I´ll try to improve this one and do the others on friday/weekend.
    Cool! Suffice it to say, this is wayyyyyyyyyyyyyyyy better than peasants! And if there are multiple submittals for the same unit, we'll evaluate them internally and pick the best ones for the mod. And don't forget to do the "Small UI"s too (although those would logically be nothing more then a shrunken version of the big boys).

    Kudos to all the poor guys who had to make the myriads of unit cards.
    Think about it. At one skin per unit, that would add up to 350 cards. Except that in most cases units will have customized skins for multiple factions - up to 12 or more! So the real number of UI Cards is well beyond 1000!
    "Numidia Delenda Est!"

  15. #15
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Honestly, this is a pain, but the celtic chariot is coming along.

    If anyone ever complains about peasant cards again, they can bugger off.

  16. #16
    EBII Council Senior Member Kull's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by MeinPanzer
    This is just a question which is kind of unrelated to the matter at hand, but do you evaluate each description submitted?
    In all honesty, VERY FEW people ever took us up on the offer to "write their own" (turned out to be wishful thinking on our part). So most of the descriptions are written by those guys we believe to be experts in their particular area, and they get vetted to some degree (i.e new ones are posted internally for review), although nowhere near as intensively as the units.
    "Numidia Delenda Est!"

  17. #17
    EBII Council Senior Member Kull's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Guys, I want to thank all those who worked very hard to create these UI Cards, especially since I was given multiple versions to choose from. And here are the winners (whose work will soon appear in the v.81 release):

    1) EDU #216 Numidian Cavalry - Puupertti Ruma

    2) EDU #18 and 26 Cidainh Celtic Chariots - Puupertti Ruma

    3) EDU #112 Eastern Scythed Chariots - Oleo

    4) EDU #147 Helenistic Scythed Chariots - Oleo
    "Numidia Delenda Est!"

  18. #18
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Man, I'm trying to figure out how to get renders to work in 3ds max but to no avail. So frustrating. Apparently there is a unit card template ready to go and all you need to do is get the unit to render and do some tweaking and you have pro unit cards. Unfortunately, I have no idea how to go about doing this, I have just downloaded 3ds max for the first time. Anyone have any experience with the program? Know how to use it, render units?


    -edit-
    Found some more tutorials, including the cas importer/exporter, but it's not working. Did everything I think I'm supposed to, final step of actually importing the unit model and it seems like it should work but after loading there is no image on screen. Just the blank 3ds screens.

    -edit-
    Oh my, looks like the units were there, just realllly zoomed out. Off to figure out how to use it with the pre-made backgrounds and whatnot......
    Last edited by Dooz; 02-13-2007 at 10:59.

  19. #19

    Default Re: Need Unit Cards - Want your work in game?

    Still need help in the Art sector? I am a qualified Artist and Designer up to A levels and right now I am finishing up on my first year of my BA Degree. 4 years exp. in Adobe software and 15 years in art (however I am counting from when I picked up a pencil).

    I really love the mod, but I have an ache to quench. Some of the art really stands out from the vanilla artwork in that it looks worse. It is possible, if you are working along side the vanilla panels that you can incorporate the style used for them. That way the mod will have a polished look to it.

    The above goes for not just the unit cards, but the buildings too. This is a fantastic mod and this is the only real gripe for me. Any chance I could help?

    After April 23rd I will have a lot of time to spare, until then it will be a little scarce.

    I have a very niche portfolio in that its just studies of certain things, not full colour illustrations.

    The images here are between 3 to 12 months old, I have not had the time to commit to the forum as of late.

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