Ill try to do a 7v1 bridge battle and post the battle statistics after it
Thanks.
i see what you mean now. ca needs to fix that so it will be in agreement with the unit card description. so it would be a bug.
hat was kind of my Point, the Descr_Projectile and EDU files don't match up on weather it should be bp or not, theirs clearly some kind of bug going on.
My real concern was weather it would be balanced with bp enabled. Based on the figures i'm getting and what others are getting with defualt Ribualts it looks like theirs an issue with my Descr_Projectile file, allthough others may well be suffering from it too. It's my geuss that it stems from running an unpacked Decr_Projectile file.
i haven't a clue whats being said here guys - but these rebault with hp things sound awesome
How do i get some? :)
You'll need to follow the Unpacker readme to set up a working modding system and have unpacked files.
Then find the Decr_projectile file and open it, then find these lines:
Code:
;*********************************************
projectile ribault_shot
effect ribault_shot_set
end_effect ground_impact_ribault_set
end_man_effect man_impact_small_set
end_package_effect wall_impact_small_set
end_shatter_effect ground_impact_ribault_set
end_shatter_man_effect man_impact_small_set
end_shatter_package_effect wall_impact_small_set
damage 5
damage_to_troops 10
radius 0.3
mass 0.1
area 1.0
accuracy_vs_units 0.04
accuracy_vs_buildings 0.0625
accuracy_vs_towers 0.025
min_angle -15
max_angle 30
velocity 90
ground_shatter
;bounce 0.01 0.01 0.93 0.5
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
model data/models_effects/none.CAS, max, max
model data/models_effects/none.CAS, 40.0
model data/models_effects/none.CAS, 80.0
model data/models_effects/none.CAS, max
;*********************************************
projectile monster_ribault_shot
effect monster_ribault_shot_set
end_effect ground_impact_ribault_set
end_man_effect man_impact_small_set
end_package_effect wall_impact_small_set
end_shatter_effect ground_impact_ribault_set
end_shatter_man_effect man_impact_small_set
end_shatter_package_effect wall_impact_small_set
damage 5
damage_to_troops 5
radius 0.3
mass 0.1
area 1.0
accuracy_vs_units 0.040
accuracy_vs_buildings 0.0625
accuracy_vs_towers 0.025
min_angle -15
max_angle 30
velocity 90
;bounce 0.01 0.01 0.93 0.5
ground_shatter
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
and replace them with:
Code:
;*********************************************
projectile ribault_shot
effect ribault_shot_set
end_effect ground_impact_ribault_set
end_man_effect man_impact_small_set
end_package_effect wall_impact_small_set
end_shatter_effect ground_impact_ribault_set
end_shatter_man_effect man_impact_small_set
end_shatter_package_effect wall_impact_small_set
damage 5
damage_to_troops 10
radius 0.3
mass 0.1
area 1.0
accuracy_vs_units 0.04
accuracy_vs_buildings 0.0625
accuracy_vs_towers 0.025
min_angle -15
max_angle 30
velocity 90
ground_shatter
;bounce 0.01 0.01 0.93 0.5
body_piercing
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
model data/models_effects/none.CAS, max, max
model data/models_effects/none.CAS, 40.0
model data/models_effects/none.CAS, 80.0
model data/models_effects/none.CAS, max
;*********************************************
projectile monster_ribault_shot
effect monster_ribault_shot_set
end_effect ground_impact_ribault_set
end_man_effect man_impact_small_set
end_package_effect wall_impact_small_set
end_shatter_effect ground_impact_ribault_set
end_shatter_man_effect man_impact_small_set
end_shatter_package_effect wall_impact_small_set
damage 5
damage_to_troops 5
radius 0.3
mass 0.1
area 1.0
accuracy_vs_units 0.040
accuracy_vs_buildings 0.0625
accuracy_vs_towers 0.025
min_angle -15
max_angle 30
velocity 90
;bounce 0.01 0.01 0.93 0.5
ground_shatter
body_piercing
display aimed
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
That should do it.
What kind of kill rates does everyone else get from their Ribualts then anyway? Is anyone else getting better than 200 kills reguarly?
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