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  1. #1
    EBII Council Senior Member Kull's Avatar
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    Default Information on the v.81 Patch

    Just wanted to give you guys a heads-up. The EB Team (with the assistance of our dedicated group of playtesters) has surmounted the final obstacles, and the path forward to v.81 is clear. The last tweaks, edits, and improvements are being assembled into the Update 7 Build, which will be tested internally for a few days. We expect to see no problems, just improvements, and once that's confirmed we'll begin to assemble the v.81 Release. We make no promises as to the release date, but it should be soon.

    This patch contains literally hundreds of improvements, from major to barely perceptible, but a few of the most important are these:

    1) Every CTD that's even remotely repeatable has been eliminated. There are still a few extremely rare reports of the Reinforcement CTD, but most of our playtesters have never seen it even once. This means that - by far - EB v.81 is the most stable build we have EVER released.

    2) Elimination of Peasant Cards. Out of some 350 units, there's only about 7 cards still not finished. To put that in perspective, 18 of 20 factions will never see a Peasant Card again!

    3) Playability. Every faction is playable now. They still have varying degrees of completeness, and several will test your skills to the limit, but there are no broken factions.

    What v.81 is NOT, is "perfect". There will be typos and bad grammar and (far fewer) missing descriptions and several other tiny annoyances. And those are things we'll continue to work on. But you will find EB to be more immersive than ever, and now the only thing stopping your campaigns (other than trying to play it on a computer with marginal specs) will be your personal decision to stop. So if the only time you ever went to bed was after a CTD, God help you now!
    "Numidia Delenda Est!"

  2. #2

    Default Re: Information on the v.81 Patch

    Goddamn....everything new EB releases when I'm going on break!
    I just want a lot of time to play EB0.81, but I couldn't stand playing it on my crappy home comp...
    Pontos rocks!

  3. #3
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Information on the v.81 Patch

    Seems to me like the mod is closer to 0.89 if not 0.90 - not everything is finished and not every bug is fixed, but it is close enough to concentrate on the small things and not worrying about larger things like recruiting.

  4. #4

    Default Re: Information on the v.81 Patch



    Yei! .81!

    Thanks =)

  5. #5

    Default Re: Information on the v.81 Patch

    will it be save game compatible?

  6. #6
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Information on the v.81 Patch

    I think I just pooped my pants a little. That's really something. I just finished watching the latest episode of "Rome" on HBO and I gotta' tell ya', can't wait to fire up a campaign.

    One thing is kind of weird though. I'm not trying to be facetious but why leave the 7 remaining unit cards unfinished if you know which ones they are and they can be fixed? If someone would be so kind as to explain to me how to make unit cards, I'd be happy to do those remaining ones. Or if time is an issue, someone who knows how to do it can finish them up. Just seems like a shame that there are only 7 of them and the release could be absolutely perfect with regards to finished unit cards, but that's holding it back.

    Again, if there's some tutorial or anything of the sort explaining how to do it, I'd be happy to give it a shot.

    -edit-
    I found some tutorials in the Scriptorium, I'll be taking a look and see what I can do.

    -edit-
    The tutorials show how to do it, sort of, but not some other details I need. For example, which units are the 7 unfinished ones? How can I find them?
    Last edited by Dooz; 02-13-2007 at 07:54.

  7. #7
    Mister of the Universe!!! Member Caratacos's Avatar
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    Smile Re: Information on the v.81 Patch

    Quote Originally Posted by Elthore
    will it be save game compatible?
    Pretty sure that's a negative. But with all the fixes it'd be more fun to start from scratch...

  8. #8
    EBII Council Senior Member Kull's Avatar
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    Default Re: Information on the v.81 Patch

    Quote Originally Posted by Elthore
    will it be save game compatible?
    We said from the beginning that the "under-the-hood" changes would make v.80 incompatible with v.81. But since those are the very same changes that render it stable and almost totally CTD-free, well, that's a price worth paying.
    "Numidia Delenda Est!"

  9. #9
    Tjabbe Member Djurre's Avatar
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    Default Re: Information on the v.81 Patch

    Quote Originally Posted by abou
    Seems to me like the mod is closer to 0.89 if not 0.90 - not everything is finished and not every bug is fixed, but it is close enough to concentrate on the small things and not worrying about larger things like recruiting.
    well they don't want to run out of digits, now do they.

  10. #10

    Default Re: Information on the v.81 Patch

    Well you can always do enormous amounts of digits - based on some kind of mathematical constant; eg. half the square root of three.

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