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Thread: Volley Speed

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  1. #1

    Default Re: Volley Speed

    I found those things in darthmod. For e.g. before my musketeers had shot 3 rounds before swiss pikemans got them. After that change pikemens are dead in about 100 metres of their marching. Its just much faster :)

  2. #2
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: Volley Speed

    Interesting, thanks for the info.

  3. #3

    Default Re: Volley Speed

    lol automatic weapons would be great to make some modern war mod :) All is in game, just making hell on a battlefield would be nice haha

  4. #4
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: Volley Speed

    I'm working on that right now, and if we could get a fluid animation that doesn't look hokey, we could use it in the mod.

    Check out my mod in progress. https://forums.totalwar.org/vb/showthread.php?t=79549

  5. #5

    Default Re: Volley Speed

    Lol i thought that ribault will be good to make deadly machine gun or something, but no haha if i force it to shoot a lot ammo fast and accurate it shows me clearly, it is shooting all that ammo into one point omg After reload it can aim again omg, i am starting to think about this game as a hardcoded shit

  6. #6

    Default Re: Volley Speed

    About that fast shooting it looks like it is related with animation, so when u make it faster, u can make it to that point when a soldier is not waiting after animaiton played, but shooting instantly. Its faster, however, a way to slow to call it as something with machine gun capabilities

  7. #7

    Default Re: Volley Speed

    I tried it and it doesn't work

    Tried change
    stat_pri 6, 1, arrow, 120, 25, missile, missile_mechanical, piercing, none, 500, 100
    and
    stat_fire_delay 18000

    also
    delay crossbow_bolt 18000.0
    in descr_projectile.txt


    nothing works

    I'd like to make reload time longer, or rate of fire slower rather than longer...
    bud I can't

    I don't understand the values in DarthMod
    in my system.log.txt are erors like
    11:23:15.218 [script.err] [error] Script Error in Portvcale/data/descr_projectile.txt, at line 54, column 14
    Unknown delay ammo type [steel_crossbow_bolt]

    and the rate of fire stay the same whatever I change

    What about changing values in
    descr_skeleton.txt

    like

    "-mintd" and "-maxtd"

    values

    example:
    anim ready_turn_cw_15 data/animations/MTW2_Bowman/MTW2_Bowman_ready_15_cw.cas -mintd:5 -maxtd:30

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