First of all, I want to thank You guys for all the hard work!!!
It is nice to know that someone is making any kind of progress on this matter... Keep up the good work as all comunity will love you as I do! :)

Thanks goes to Caliban, too, for helping on those itchy matters.

I can't really help You about the programing and tech part, but am eagerly waiting for Your first release.

My opinion is vertex weighting isn't really hard, at least for experienced artist in 3d field, so my advise would be to concentrate on the vital info, meshes, then you can build on it at later stages. Convert in and outs for .mesh.

Fbx could prove valuable as a wide range of programs use it. Obj format also.
So user can import/export file info in those programs they are familiar with.

Once again, I sencerely bow, as You made my day with lot's of sunshine....:)

I am willing to help in any way I can, maybe test Your plugins in other 3d programs as I am bound to them by my profession and have acces to a wide range...

Sincerely Yours, Tsar Stefan Dusan IV