Hi GrumpyOldMan,

Meh, spoke too soon. The behavior came back after doing
5 or so meshes. My environment is I had Eudora up for your
e-mail, Mozilla for the forums, Visual Slickedit where I keep a
record of each unit I work on, Explorer, and Milkshape (plus
your executable). See if converting multiple meshes on your
computer does the same.

Anyway I finished off these additional.

Directory \unit_models\_units\as_lamellar\heavy :

Code:
\unit_models\_units\as_lamellar_heavy\dismounted_heavy_lancers_lod0
\unit_models\_units\as_lamellar_heavy\dismounted_light_lancers_lod0
\unit_models\_units\as_lamellar_heavy\khan's_guard_lod0
\unit_models\_units\as_lamellar_heavy\mongol_bodyguard_lod0
\unit_models\_units\as_lamellar_heavy\mongol_heavy_archers_lod0
\unit_models\_units\as_lamellar_heavy\mongol_heavy_lancers_lod0
\unit_models\_units\as_lamellar_heavy\mongol_infantry_lod0
\unit_models\_units\as_lamellar_heavy\mongol_light_lancers_lod0
\unit_models\_units\as_lamellar_heavy\sabadar_militia_lod0
Directory \unit_models\_units\as_light :

Code:
\unit_models\_units\as_light\as_light_archer_lod0
\unit_models\_units\as_light\as_light_basic_lod0            % Invalid triangles/groups, killed Milkshape.
\unit_models\_units\as_light\as_light_cuman_archer_lod0     % Invalid triangles/groups, killed Milkshape.
\unit_models\_units\as_light\cuman_horse_archers_lod0   
\unit_models\_units\as_light\dismounted_archers_lod0        % Invalid triangles/groups, killed Milkshape.
\unit_models\_units\as_light\kazaks_lod0                    % Invalid triangles/groups, killed Milkshape.
\unit_models\_units\as_light\mongol_ballista_crew_lod0      % Invalid triangles/groups, killed Milkshape.
Check out the ones I've marked with an error message. They converted
with no error message but when I tried to open them I got a Milkshape
message of Invalid triangles/groups, do you want to convert them?
No I think meant nothing appeared and Yes killed Milkshape. Don't know
if its a conversion problem or these are just bad meshes to start with.
Thought I would get further than this but I'm out of steam right now.
I'll check back tomorrow night.

KE