Been trying to follow this as time allows, and it certainly is looking promising!

Are we looking at switching to Milkshape 3D to model... or will Milkshape be more of a 'conversion tool' for getting models into a .mesh format? Personally, I would prefer Max as the tool ... but I don't know the first thing about scripting and am just glad someone can move this along!

Realistically, how far are we from being able to export something from MS3D to .mesh? I can see you have made huge strides in getting models out of the mesh format and into a modeller, and I have got renewed enthusiasm for modding MTW2 as a result! As least I know the composition of the models and the poly counts etc. that the stock models have.

Is there any way you could post a slightly more detailed breakdown of what the models are made up of? We have one from Caliban that I am using as a template... but I don't know if the parts it uses are the common makeup, or if they are widely different. I am also interested in knowing how many weapons/heads etc. is the maximum. For my Warhammer project, I want a reasonable degree of variation in units for Chaos .....

If you guys are stuck for time... I am happy to help out with testing this thing. Have access to MS 1.7.8 if that will run it. Will gladly pull models out and start listing components and polycounts etc.