hrm...
This looks like Vertex Shading, Shininess and refraction in relation to weather lighting and environment, so it is information for the engine's rendering instructions.
Just a thought, are these mystery values the same accross the board for all units?
If they are then maybe the Converter could just add(insert) this information to the final .mesh file upon export?
EDIT: NVM, I posted this after reading page 5 of the thread, did not notice there was Page 6, which I am reading now :P
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