Hi Casuir

Quote Originally Posted by Casuir
The engine doesnt assign equipment to every model though does it? Could the same be done for weapons/shields or would they have to remain on the attachmentset texture, i.e. flag them as attachments
If the 'Optional' flag (0 or 1 int the group comments) is set as 0 then the group is flagged as compulsory and given to each figure. Attachments are on the 'figure' texture, equipment are on the 'attachmentset' texture - don't blame me, I didn't come up with the semantics . Shields are a bit of a different matter because the engine needs to know they are there. I haven't tested it though so if you'd like to be an intrepid test pilot, you could change all the shields to equipment and see if this causes the game to crash .

Cheers

GrumpyOldMan