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Thread: A start on the .MESH file format

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    Default Re: A start on the .MESH file format

    Hi Bwian

    I know you were bringing in the skeletons as an exercise in creating a new mesh but I couldn't resist playing with the Cas convert tool. I actually found two zips on my hard drive with Cas skeleton figures and I think they're both yours.











    Hope you don't mind.

    Edit:- Have been playing a game with skeleton archers taking on Urukhai pikemen and there is a distinct slowdown when using large amounts of skeletons, I used the 'med' Cas figure as the base and that has around 1200 tris, this is about twice the normal m2tw tris count (for what is shown for each figure). The m2tw engine does not cull backfaces so rather than make meshes for the ribs (this takes up about 300 tris) you could use a normal body and map the ribs on the texture with alpha transparency, this would help cut down on tri count.

    Cheers

    GrumpyOldMan
    Last edited by GrumpyOldMan; 04-20-2007 at 04:21.

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