Quote Originally Posted by KnightErrant
@fedeITA
Check which version of the meshconverter you are using.
I had a bug with uv coordinates not being done correctly. The
latest version, v1_0_2 should have fixed this. You can also
check in Milkshape by applying the texture there and see if it
comes out ok.
i'm using the lastest version of your tool (1.0.2), and the first screen is from milkshape and you can see that its ok