hi i have a problem with chivalry or other knights that use helmets in the attachments texture: i have all helmets assigned correctly in milkshape but when i reconvert the ms3d file to mesh it change and reassign automatically to figure.
can someone help me?
Im using milkshape 1.8.1, im merging models only with grumpy mesheditor.
thx for the help
here an ingame screen: