Hi All
Whoo-hoo, great responses from the CA team, I've pm'd Caliban with details of the mystery blocks so I'll go back and look at the header/footers.
Double Whoo-hoo, 45 mins without a reboot.
@KE
The main thing wrong with the OBJ format is vertex bone assignment and weighting. If you have a look at the Milkshape SDK it has file formats included. It may not be much but I can try to hang a GUI on the software I've written - it at least breaks up the MESH into component parts but with no vertex assignments.
Cheers
GrumpyOldMan
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