Hi AT
GrumpyOldMan said he was doing the Milkshape binary format .ms3d,
so yes and this is probably the best path to success. I'm just looking
at fbx as an alternative just for a backup and because it's just interesting
in and of itself. 3dsmax doesn't support .ms3d but since Milkshape can
export fbx there's only one extra step to get meshes to the 3dsmax
modellers. GOM said something like "it's easy to take apart a clock, it's
the reassembly that's the killer" which refers to going the other way,
turning stuff back into a mesh file with all those funny header/trailer
byte blocks.
I've got my fingers crossed that he got info from Caliban that
makes that doable.![]()
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