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Thread: A start on the .MESH file format

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  1. #1

    Default Re: A start on the .MESH file format

    Think most of the meshs in the az_body_suit folder were this way, few others like as_light_cuman_archer_lod0.mesh are the same

  2. #2
    Member Member KnightErrant's Avatar
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    Default Re: A start on the .MESH file format

    Thanks! I'll look at them when I get home and see if I can
    fix the script to handle either case. Then make an fbx
    ASCII to bin converter with the Alias SDK and I think that's
    all the tools needed. Just thinking aloud, I could probably make
    a three vertex, one face model in Milkshape and export it,
    convert it to ASCII, and then find out just how much of the
    fbx format is just default boilerplate, and which part actually
    changes. That ought to zero in on what has to be programmed.

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