Think most of the meshs in the az_body_suit folder were this way, few others like as_light_cuman_archer_lod0.mesh are the same
Think most of the meshs in the az_body_suit folder were this way, few others like as_light_cuman_archer_lod0.mesh are the same
Thanks! I'll look at them when I get home and see if I can
fix the script to handle either case. Then make an fbx
ASCII to bin converter with the Alias SDK and I think that's
all the tools needed. Just thinking aloud, I could probably make
a three vertex, one face model in Milkshape and export it,
convert it to ASCII, and then find out just how much of the
fbx format is just default boilerplate, and which part actually
changes. That ought to zero in on what has to be programmed.
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