As Caliban says the mesh file being used is not any sort of file that will work with a current plugin, etc. We don't have to follow the CA development path to come up with working mesh files, just something that the engine recognises and will use. We shouldn't try to make this harder than it really is. I've had some feedback from Caliban and this seems to be getting a bit easier.

What I'm planning is:-

1 A .MESH to MS3D converter - this is about 98% complete

2. Load .MESH and export single group as .MS3D - about 65% complete

3. A .MS3D to .MESH converter - A gleam in my eye but shouldn't take too long

Any other thoughts?

Cheers

GrumpyOldMan
Yes this is sensible indeed, it will permit new units, and Milkshape is very accessible compared to other 3D packages, I for one am excited!

Great progress all! :)