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  1. #11
    Member Member Re Berengario I's Avatar
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    Default Re: A start on the .MESH file format

    For what you are interested in a normal map it's just another texture because most of the 3d programs know how to handle it. It's not geometry for them.

    From the Caliban post I understood that the mystery block values are the tangent and biNormal (bitangent) vectors of the model to support normal mappin in per pixel lighting through shaders.
    Last edited by Re Berengario I; 03-12-2007 at 03:27.

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