Hi AT and Bwian,

The only technical thing we were waiting on was what we
called the mystery blocks but now that we know they are
vertex normals, tangents, and binormals in a cube normalized
RGB format that's the last unknown.

My stuff is all hard coded to feudal_knight_lod0 and was only meant to
test the conversion algorithms from the data layout of the .mesh to
the data layout of an .ms2d and back again and getting
the granny strings right. But now we know it works.

I'd say like a week or so, but then again don't let me put words
in GrumpyOldMan's mouth. Stay tuned, we'll hear good things soon!