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  1. #1

    Default Re: A start on the .MESH file format

    Zxiang1983 those look great! Where did you download the converter? How did I miss the release, damn!

    Cheers

  2. #2
    The Philosopher Duke Member Suraknar's Avatar
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    Smile Re: A start on the .MESH file format



    Cheers guys Excelent Progress! You trully got it! :)
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  3. #3

    Default Re: A start on the .MESH file format

    Hi AD1

    Quote Originally Posted by AlphaDelta1
    Zxiang1983 those look great! Where did you download the converter? How did I miss the release, damn!

    Cheers
    You should really check your PMs, I sent you details for alpha testing.

    Cheers

    GrumpyOldMan

  4. #4

    Default Re: A start on the .MESH file format

    Where do you find the battle_models.modelsdb?

  5. #5
    Member Member KnightErrant's Avatar
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    Default Re: A start on the .MESH file format

    @Arron Swan
    Should be in your data\unit_models directory.
    The vanilla version doesn't have line breaks
    in it so it's hard to read. A formatted vanilla
    version is available here:

    http://www.twcenter.net/forums/downl...o=file&id=1180

  6. #6

    Default Re: A start on the .MESH file format

    I tried adding the Dismounted Quapukulu, but it's not working.

  7. #7
    Member Member KnightErrant's Avatar
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    Default Re: A start on the .MESH file format

    You're posting a modding question in a research wiki thread.
    A more appropriate forum would be to repost in modding questions.
    Please include more information about the nature of your problem,
    do you get a black screen on loading?, a splash screen and then
    a CTD? Post info on your modeldb entry as well as EDU entries so
    people can have a better chance of helping you. Sorry, best help
    I can give you at present.

  8. #8

    Default Re: A start on the .MESH file format

    I downloaded the editor and am having some trouble. I've been trying to change the dismounted druzhina to use a sword and heater instead of an axe and round shield.

    I converted both these meshes to ms3d.

    dismounted_feudal_knights_lod0.mesh
    dismounted_druchima_lod0.mesh

    Opened the feudal knight in ms3d, hid all the shield and sword meshes in the groups tab. Clicked select vertex (unchecked hide backfaces), dragged a box over the model and deleted. Un-hid all. Saved the ms3d file.

    Opened the druchima is ms3d. Hid all the NON axe and NON shield meshes, clicked select vertex (unchecked hide backfaces), dragged a box over the remaining model (axe and shield) and deleted. Un-hid all.

    Clicked file > merge > dismounted_feudal_knights_lod0.ms3d.

    Saved the ms3d file. Converted it with the converter to a .mesh and placed it into the system.


    This is what I see in-game.



    Any would be appreciated.

    Cheers

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