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  1. #1

    Default Re: A start on the .MESH file format

    Aha~ You've met the same problem as I did.

    It's very easy to solve:) Just switch the order when your merging. I mean if you want to use A's body with B's weapon, select A first and then merge with B. In your case, select dismounted druzhina's body first and then merge with feudal knight's sword.
    Last edited by zxiang1983; 03-29-2007 at 07:43.

  2. #2

    Default Re: A start on the .MESH file format

    Hi

    @AlphaDelta1, Zxiang

    The main problem is that you used the native Milkshape merge function, he said and then quoting from a copy of the Mesh2Ms3d.doc that went out with converters, he also said:-

    3.0 Using the Merge Ms3d function

    I wrote a Merge Ms3d function as well because the native Milkshape function is bugged after the 1.8 release and it wasn't working properly for M2TW purposes in earlier versions anyway.
    Use the Merge MS3D function in the Converter software, DON'T USE THE NATIVE MILKSHAPE MERGE FUNCTION!!! The Milkshape File/Merge adds a second skeleton and plays havoc with the vertex assignments and weights, probably why your figure looks like that. Open the preconverted figure in Milkshape and see.

    Cheers

    GrumpyOldMan
    Last edited by GrumpyOldMan; 03-29-2007 at 08:38.

  3. #3

    Default Re: A start on the .MESH file format

    Thank GoM, I must of skipped that step and moved to the end of the readme file.

    This software is truely superb, you even wrote a renderer, incredible.

    I'm going to try and fix this model, I'll report back soon.

    EDIT: One small thing that could be added; When you click proceed after selecting the second file to merge, it would be good to have the option to export as mesh, aswell as save as ms3d. This would help to remove a step.

    Cheers
    Last edited by AlphaDelta1; 03-29-2007 at 08:42.

  4. #4

    Default Re: A start on the .MESH file format

    Hi AD1

    Quote Originally Posted by AlphaDelta1
    Thank GoM, I must of skipped that step and moved to the end of the readme file.

    This software is truely superb, you even wrote a renderer, incredible.

    I'm going to try and fix this model, I'll report back soon.

    EDIT: One small thing that could be added; When you click proceed after selecting the second file to merge, it would be good to have the option to export as mesh, aswell as save as ms3d. This would help to remove a step.

    Cheers
    No problems, The reason the merge goes back to ms3d is that there will probably always be some editing of the bounding sphere and/or group class/name info. Without a lot more programming, this wouldn't be possible in the software but it's easily done in Milkshape.

    Cheers

    Logging out for the night.

    GrumpyOldMan

  5. #5

    Default Re: A start on the .MESH file format

    Ahh I see. Well looks like it's working nicely now.



    Are there any hard rules regarding attachments? I.e Does there need to be a minimum number of primary weapon groups, or shield groups? I had some trouble when I tried to delete all but one of the weapons to reduce the re-mapping work. When I did this, in-game, they werent holding the sword, and some of the shield bosses (central metal hemisphere) were skewed.

    Thanks again, I'll be testing this software heavily over the next few weeks.

    Cheers

  6. #6
    Member Member Andromachus Theodoulos's Avatar
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    Default Re: A start on the .MESH file format

    @GOM and KE

    An update from a complete modelling newb...

    I have the Converter up and running and have been able to bring in the tercio pike and look at in MilkShape... I have not had any time ot sart changing things yet.

    I am finally now reading the MilkShape tutorial and hopefully will be able to pose intelligent questions soon. I will definitely be working on this this weekend.

    Thanks again,

    AT

  7. #7
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: A start on the .MESH file format

    Well. I understand about 5% of this stuff. Are you using Assembler AND working with figuring out a matrix? Absolutely stunningly brilliant work gentlemen! When (no if) GrumpyOldMan and his Round Table comes up with a solution, with the aid of the gods at CA, they will surely win the Vercingetorix prize next time around! Or better yet, establish a prize called "GrumpyOldMan prize"

    Keep at it gents. EB2 may be possible yet!

    ps. I think I love you CA-liban.
    Last edited by Shigawire; 03-29-2007 at 23:43.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  8. #8

    Default Re: A start on the .MESH file format

    Hi AD1

    Quote Originally Posted by AlphaDelta1
    Ahh I see. Well looks like it's working nicely now.

    Are there any hard rules regarding attachments? I.e Does there need to be a minimum number of primary weapon groups, or shield groups? I had some trouble when I tried to delete all but one of the weapons to reduce the re-mapping work. When I did this, in-game, they werent holding the sword, and some of the shield bosses (central metal hemisphere) were skewed.

    Thanks again, I'll be testing this software heavily over the next few weeks.

    Cheers
    No there is no rule on minimums, if you have a look at the mailed knight it has only one primary weapon. Without seeing the ms3d figure, it's hard to tell, are you using the new version of the exe because the old one has a memory leak problem (I think) that sometimes caused strange results in Merge Ms3d. If there is a problem it will be in your lod0 figure because that sets up how all the other lods are displayed. Make sure you have valid class and names in the group comments and that you have been consistent through all lod levels. Try it again and if you have a similar problem, put the ms3d figure up somewhere, I'll download it and check it out.

    Cheers

    GrumpyOldMan

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