Is this hardcoded into the converter? I.e. is it possible to have a body variant using the attachmentset texture and vice versa without the converter flagging them as such? Hope you understand that.Originally Posted by GrumpyOldMan
Is this hardcoded into the converter? I.e. is it possible to have a body variant using the attachmentset texture and vice versa without the converter flagging them as such? Hope you understand that.Originally Posted by GrumpyOldMan
Make sure that you've assigned the right material to it, as well. Attachments are on the figure texture and equipment are on the attachmentset texture.
Bookmarks