Hi Casuir

Quote Originally Posted by Casuir
Is this hardcoded into the converter? I.e. is it possible to have a body variant using the attachmentset texture and vice versa without the converter flagging them as such? Hope you understand that.
Yes this is hard coded into the converter, I have to alter the uv coords to split up the combined texture, so I have to be able to alter it back again to m2tw values. If you want to have all body variants on the attachmentset texture then you can call them equipment, but it'd be easier to rescale your body textures down a bit to fit them all onto the figure texture.

Cheers

GrumpyOldMan