Hi LB

Quote Originally Posted by Luciano B
Thank you very much.

I exported the barbute from 3DS Max as a "Wavefront object", I imported it in Milkshape, I joined it to the "bone_head" and I assigned the same texture of the "figure". I renamed it "Helmet 4" and I copied the comment from the existing "Helmet 1" changing in the copied comment the number "1" to "4". Finally I exported all to .mesh format using the converter.

I made some attempts to put the modded model in game, with no result; the game CTD just after the start of the test "custom battle" with an error message. I'll make further attempts to resolve the issue.
It's hard to know what you've done wrong, from what you've written it sounds like you did the right things. Have you tried converting your new mesh back into Milkshape format (don't overwrite the one you were using as the basis) and looking through the values and comments?

If there is nothing obvious, post the file up to rapidshare or something similar, let me know where it is and I'll have a look.

Cheers

GrumpyOldMan