
Originally Posted by
Luciano B
Thank you very much.
I exported the barbute from 3DS Max as a "Wavefront object", I imported it in Milkshape, I joined it to the "bone_head" and I assigned the same texture of the "figure". I renamed it "Helmet 4" and I copied the comment from the existing "Helmet 1" changing in the copied comment the number "1" to "4". Finally I exported all to .mesh format using the converter.
I made some attempts to put the modded model in game, with no result; the game CTD just after the start of the test "custom battle" with an error message. I'll make further attempts to resolve the issue.
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