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Thread: A start on the .MESH file format

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    Default Re: A start on the .MESH file format

    Quote Originally Posted by GrumpyOldMan
    Thanks again for your work on experimenting, from your screen pics, it does seem that the 4th values or sphere radius does have an effect on fighting distance. Did you notice that the charge distance, etc for the formation remained the same for both cases?
    Hi, GOM.

    Due to my observation of the two pics, however I have some different opinions. I think their fighting distance is actually the same. And I noticed that their weapons are the same. I mean though some are longer or shorter, after all they are still pikes. So my guess is the 4th value may have nothing to do with fighting distance? And the one determines how long the weapon is is weapon type. This theory could also explain how those secondry weapons work, IMHO.

    I remember something more. Long before mesh convertor came out I tried to dismount a knight templar as a sword&shied unit. So he will swing his lance as if that's a sword. And he is a killing machine in game because his "sword" is much longer than others.

    The other thing is an interesting experiment. Two same dismounted feudal knights. Upgrading one's weapon will give him +1 attcak stat only. Upgrading the other one's experience will give him +1 attcak stat and +1 defence stat. So at the first glance we may easily tell who will win in the battle. However, experiments shows that the one with upgraded weapon always win! Do it yourself if you don't believe :D. My guess is that the upgraded weapon model is a little "longer".

    Is there anyone who have put a REAL new weapon into the game and what is the result?
    Last edited by zxiang1983; 04-20-2007 at 09:19.

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