Hi, Grumpyoldman.
I think maybe I've discovered a bug of the converter or there must be something special in vanilla mesh file.
I convert the vanilla
chivalric_knights_lod0.mesh to
chivalric_knights_lod0.ms3d. And I use vanilla
mtw2_en_pplate_france.texture as his skin(which is appointed in vanilla
battle_models.modeldb). Everything is fine except those helmets.
Then I checked the TCE. To my surprise, the uv of the helmets has been moved outside the texture! This is really weird...
My first thought is maybe it's a bug of the converter. However after taking a close look at the uv I should say there's no match shape for them in the texture! It seems as if
chivalric_knights_lod0.mesh(lod1, lod2, too) uses several texture files at the same time!
This is all I did. I didn't change the model or the texture at all.
Would you please check the model if you have spare time, GOM? I'm really confused... If you can't reproduce my problem please tell me as well. I'll try again. Thanks very much!
Edit: I got the problem now. It's a tiny bug of your converter
. The material of Chivalric Knights(and other similar units)' helmets should be "attachments" rather than "figure".

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