
Originally Posted by
Bwian
This is really good news for the Warhammer team though! It means I can make Dwarves, Orcs and such like using modified skeletons.
One thing I wondered though....
Would it be possible to change the base positions of the skeleton without having to completely re-write all the animations? I was wondering if there was a way to just keep the rotational changes in the animation files and apply them to a new skeleton? This way, a new skeleton could have all the same moves without masses of extra work! ( I'm just so lazy!!! )
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