Hi Bwian

Quote Originally Posted by Bwian
GOM .... with your MESH tool, will you be able to re-write it to accomodate mounts etc. as well as non-standard skeletons?
Yes, I'm looking at a rewrite for the converter but I want to wait until we sort out the animations etc so I can make any conversion compatible with the animations.

Quote Originally Posted by Bwian
This is really good news for the Warhammer team though! It means I can make Dwarves, Orcs and such like using modified skeletons.

One thing I wondered though....

Would it be possible to change the base positions of the skeleton without having to completely re-write all the animations? I was wondering if there was a way to just keep the rotational changes in the animation files and apply them to a new skeleton? This way, a new skeleton could have all the same moves without masses of extra work! ( I'm just so lazy!!! )
A fine try at avoiding work, failed miserably, but nevertheless, a fine try . The anim files also include such details as, per frame, height above ground and movement across the ground. If you change any of the skeleton positions it puts these numbers out as well. You could calculate it but in the end it would be easier to load the animation into an anim prog, change the skeleton and adjust everything manually. So yes it is possible but you're going to have to manually adjust every frame anyway.

Cheers

GrumpyOldMan