Quote Originally Posted by Alletun
@Megalos
you duplicate the body model several times. for instance:

In milkshape you have a body model called "Body 1", you select it and duplicate it 2 times so you have a "Body 02" and a "Body 03". The mesh is the same, but for each new body you move the UV map to a different texture.
then in the comment for Body 1 you write:
Body
Body 1
0

for body 02 you write:
Body
Body 02
0

for body 03 you write:
Body
Body 03
0

The game will now choose between 1 of the 3 body models in game, and therefore also 1 of 3 different textures.

i hope that answered your question
Thankyou, that has cleared it up some-what!

Mega