
Originally Posted by
Alletun
@Megalos
you duplicate the body model several times. for instance:
In milkshape you have a body model called "Body 1", you select it and duplicate it 2 times so you have a "Body 02" and a "Body 03". The mesh is the same, but for each new body you move the UV map to a different texture.
then in the comment for Body 1 you write:
Body
Body 1
0
for body 02 you write:
Body
Body 02
0
for body 03 you write:
Body
Body 03
0
The game will now choose between 1 of the 3 body models in game, and therefore also 1 of 3 different textures.
i hope that answered your question
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