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Thread: Sabyn Strategy Guide

  1. #31
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Sabyn Strategy Guide

    Quote Originally Posted by Kull
    Well, Palmyra was DEFINITELY a desert tribe kingdom, so making it native Greek is just not accurate. To that end, so was Petra, so that will remain Sabaen after all. But Kush at least goes back to Egypt.
    Ah, so it was one of those historic versus gameplay decisions?


  2. #32
    EBII Council Senior Member Kull's Avatar
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    Default Re: Sabyn Strategy Guide

    Quote Originally Posted by MarcusAureliusAntoninus
    Ah, so it was one of those historic versus gameplay decisions?
    Which haven't served us too poorly up to now! Besides, if you take the long view, someday - playing as Saba - that province will be yours. How much better to have a province so central to the core Successor regions that is part of your culture, eh? Also it's one more place that should be filled with unrest and unhappy with Seleukid rule. Not a bad thing given all the complaints bout the "Great Grey Beast"!
    "Numidia Delenda Est!"

  3. #33
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Sabyn Strategy Guide

    With 0.81a out I'm going to discontinue my 0.81 campaign. So no updates on the strategy guide for a while. I'm also going to test rebalancing the Sabyn by giving them a more developed starting settlement to compensate for they AI cash bonuses.
    The only reason the Sabyn can't stand up against the AS in the early game is the AI cash installments. Hopefully with a greater starting income the Sabyn will be able to kickstart their economy to stand up against the Seleucids.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  4. #34
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Sabyn Strategy Guide

    OK. The strategy has been updated to 0.81a.

    In retrospect my attempt at rebalancing the faction worked too well. Giving the Sabyn a Mining Center in Maryab allowed them to turn a profit from turn 1. Somehow this isn't really in the spirit of EB.

    The Sabyn should be hard. Giving them a simple mine would have been better. The Mining Center did however allow for a faster paced early game and helped kickstart the Sabyn economy. It also allowed a more diverse early unit roster.

    Until the AI cash bonus script gets adjusted in a proper fashion I still recommend adding a simple mine in Maryab to help the player gain some early momentum.

    That's it. Have fun playing.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  5. #35

    Default Re: Sabyn Strategy Guide

    I still recommend adding a simple mine in Maryab to help the player gain some early momentum
    .

    Good idea.Agreed.
    But...how?
    (coughs, embarassed)

  6. #36
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Sabyn Strategy Guide

    Quote Originally Posted by Lucidus
    .

    Good idea.Agreed.
    But...how?
    (coughs, embarassed)
    Go to your RTW forlder and into your EB subfolder like in the example below.

    RTW\EB\Data\world\maps\campaign\imperial_campaign

    In the imperial_campaign subfolder will be a txt. file: descr_strat
    that has all the settlements and their buildings listed as you start a new game.

    Scroll down until you reach Maryab and add the following lines between the listed buildings:

    building
    {
    type hinterland_mines mines
    }

    If you want to add a mining center just add +1 directly after the mines without any spacing in between.
    You can add any type of building to any settlement you want. Make sure the text is correct though or you'll get a CTD with an error report.
    Once you made the desired changes save the descr_strat and start EB.
    Make a copy of descr_strat before you edit in case you make a mistake and can't correct it.

    If you need to know the ingame name of a building you wish to add check the EB\Data export_descr_buildings file. It will have all the buildings within the game listed.

    If you can't make it work I will upload a copy of my descr_strat file with the appropriate modifications on a filehosting site, and post the link here.

    edit. This is a temporary solution at best. A more elegant solution adjusting game balance is proposed on this thread https://forums.totalwar.org/vb/showthread.php?t=80088. It involves modifying the AI cash bonus script. Hopefully someone will post a working readjustment on the forum at some point. Or that the team will readjust the script themselves.
    Last edited by The Errant; 03-13-2007 at 10:15.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  7. #37

    Default Re: Sabyn Strategy Guide

    Thank you very much !
    Done :)
    Last edited by Lucidus; 03-13-2007 at 20:42.

  8. #38
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: Sabyn Strategy Guide

    Played SABA on H/H difficulty settings... version 0.81a

    It is one of the most difficult (but also most beautifull) campaigns i ever played in RTW , at least in the begining. It requirede lots of maneuvrement by my armed forces, avoiding large rebel stacks, taking citye after city, until i was able to unite under my scepter all of South Arabia. I never confronted Seleucid armyes so farr. Neithery they sent anything trough the arabian desert. Then a CTD killed my game, and i gave up

    But anyway, it is very beautifull the location of Saba... south in the Desert, farr from the rest of the factions, deep into endless tracks of the Arabian desert...nice exotic units... the whole setting gives you an immersive feelings and an unique sence of isolation and realism

    The quality of the infantry is rather bad, but the slingers are great, they can slaughter enemyes in no time !

    EDIT : I downloaded a quickfix wich should kill the rebel city CTD, i will try another campaign with Saba.
    Last edited by Rex_Pelasgorum; 03-21-2007 at 23:17.
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


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